My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Mini P.E.K.K.A Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Skeleton Army Dark Prince Prince
Giant Snowball
Goblins Spear Goblins Goblin Gang Skeleton Army
Zap
Goblins Spear Goblins Goblin Gang Skeleton Army Dark Prince Prince
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Skeleton Army Dark Prince
The Log
Goblins Spear Goblins Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Goblins Spear Goblins Goblin Gang Skeleton Army
Royal Delivery
Goblins Spear Goblins Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Fireball
Goblin Gang Skeleton Army
Poison
Spear Goblins Goblin Gang Skeleton Army
Lightning
Mini P.E.K.K.A Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Goblin Gang Skeleton Army Mini P.E.K.K.A Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Gang Mini P.E.K.K.A Dark Prince Prince
Arrows
Mini P.E.K.K.A Dark Prince Prince
Goblin Gang
Spear Goblins Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A
Spear Goblins Arrows Goblin Gang Dark Prince
Skeleton Army
Dark Prince
Prince Spear Goblins Arrows Goblin Gang Mini P.E.K.K.A
Prince
Dark Prince Spear Goblins Arrows Goblin Gang

Defense Synergies 0 16

Goblins
Spear Goblins
Arrows Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Arrows
Spear Goblins Mini P.E.K.K.A Dark Prince Prince
Goblin Gang
Spear Goblins Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Mini P.E.K.K.A
Spear Goblins Arrows Goblin Gang Skeleton Army
Skeleton Army
Spear Goblins Goblin Gang Mini P.E.K.K.A Prince
Dark Prince
Spear Goblins Arrows Goblin Gang Prince
Prince
Spear Goblins Arrows Goblin Gang Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Mini P.E.K.K.A Skeleton Army Goblins Goblin Gang Dark Prince Prince
Goblin Gang Mini P.E.K.K.A Skeleton Army Prince Goblins Dark Prince
Mini P.E.K.K.A Skeleton Army Prince Goblins Goblin Gang Dark Prince
Arrows Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Arrows Goblin Gang Skeleton Army Goblins Spear Goblins Dark Prince
Spear Goblins Arrows Goblin Gang
Arrows
Mini P.E.K.K.A Goblins Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Goblins Spear Goblins Mini P.E.K.K.A Dark Prince Prince
Goblins Goblin Gang Skeleton Army Spear Goblins Arrows Dark Prince
Arrows Spear Goblins Goblin Gang
Mini P.E.K.K.A Skeleton Army Prince Goblin Gang Dark Prince
Skeleton Army Goblins Arrows Goblin Gang Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Skeleton Army Goblin Gang Prince
Skeleton Army Goblin Gang Mini P.E.K.K.A Prince
Goblins Arrows Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Arrows Goblins Spear Goblins Goblin Gang Skeleton Army Dark Prince Prince
Arrows Spear Goblins Dark Prince
Mini P.E.K.K.A Prince
Goblin Gang Skeleton Army Dark Prince Goblins Spear Goblins Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Goblins Spear Goblins Dark Prince Prince
Arrows Goblin Gang Mini P.E.K.K.A Prince
Goblin Gang Skeleton Army Goblins Spear Goblins Mini P.E.K.K.A Dark Prince Prince
Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Arrows Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Dark Prince Prince Goblins Spear Goblins
Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Goblins Spear Goblins Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Goblin Gang Skeleton Army
Mini P.E.K.K.A Dark Prince Prince
Skeleton Army Arrows Dark Prince Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Prince Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Mini P.E.K.K.A Dark Prince Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince Prince
Arrows Dark Prince
Arrows Spear Goblins
Arrows
Arrows
Arrows
Goblins Goblin Gang Mini P.E.K.K.A Prince
Arrows Dark Prince Prince
Arrows
Arrows
Arrows Prince
Spear Goblins Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Prince
Arrows
Prince
Arrows
Prince
Arrows
Arrows Dark Prince
Arrows
Arrows Prince
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Prince
Arrows
Spear Goblins Goblin Gang Skeleton Army Dark Prince Prince
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Dark Prince Prince
Arrows
Arrows
Dark Prince Prince
Goblin Gang
Dark Prince Prince
Prince

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