My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblins Spear Goblins Bomber Goblin Gang Goblin Barrel Skeleton Army
Zap
Goblins Spear Goblins Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army
The Log
Goblins Spear Goblins Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army
Arrows
Goblins Spear Goblins Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Goblins Spear Goblins Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army
Fireball
Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army
Poison
Spear Goblins Bomber Goblin Gang Firecracker Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Goblin Gang Firecracker Goblin Barrel Skeleton Army Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Goblin Gang Firecracker Mega Knight
Bomber
Mega Knight
Goblin Gang
Goblin Barrel Spear Goblins Firecracker
Firecracker
Spear Goblins Goblin Gang Goblin Barrel Mega Knight
Goblin Barrel
Spear Goblins Goblin Gang Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Spear Goblins Bomber Firecracker Goblin Barrel

Defense Synergies 0 10

Goblins
Bomber Firecracker
Spear Goblins
Goblin Gang Firecracker Skeleton Army Mega Knight
Bomber
Goblins
Goblin Gang
Spear Goblins Firecracker Skeleton Army
Firecracker
Goblins Spear Goblins Goblin Gang Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Spear Goblins Goblin Gang Firecracker
Mega Knight
Spear Goblins Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Firecracker
Skeleton Army Goblins Goblin Gang Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Goblins Bomber
Skeleton Army Goblins Goblin Gang Firecracker Mega Knight
Bomber Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Goblins Spear Goblins Bomber Firecracker Mega Knight
Spear Goblins Goblin Gang Firecracker
Mega Knight
Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Bomber Firecracker Mega Knight
Goblins Goblin Gang Skeleton Army Spear Goblins Bomber Firecracker Mega Knight
Spear Goblins Goblin Gang Firecracker
Skeleton Army Mega Knight Bomber Goblin Gang
Bomber Skeleton Army Mega Knight Goblins Goblin Gang Firecracker
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Goblins Bomber Goblin Gang Firecracker Skeleton Army
Mega Knight Goblins Spear Goblins Bomber Goblin Gang Firecracker Skeleton Army
Spear Goblins Bomber Firecracker Mega Knight
Bomber Goblin Gang Skeleton Army Mega Knight Goblins Spear Goblins Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Goblins Spear Goblins
Bomber Goblin Gang Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Goblins Spear Goblins
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight
Firecracker Goblin Gang
Goblin Gang Skeleton Army Goblins Spear Goblins
Mega Knight Skeleton Army
Mega Knight Goblins Spear Goblins Firecracker Skeleton Army
Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Goblin Gang
Bomber Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Goblins Spear Goblins Bomber Firecracker
Mega Knight Bomber Firecracker
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Bomber Firecracker Mega Knight
Firecracker Spear Goblins
Bomber Firecracker
Firecracker
Firecracker
Goblins Goblin Gang
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Spear Goblins Bomber Firecracker
Firecracker Mega Knight
Bomber
Bomber Firecracker Mega Knight
Bomber Firecracker Mega Knight
Mega Knight
Firecracker Bomber Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker
Bomber Mega Knight
Firecracker
Mega Knight
Firecracker
Spear Goblins Goblin Gang Skeleton Army
Firecracker
Goblin Gang Firecracker Mega Knight
Bomber Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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