My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Battle Ram Zappies Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Spear Goblins Battle Ram Zappies Baby Dragon
Zap
Spear Goblins Firecracker Battle Ram Zappies
Barbarian Barrel
Spear Goblins Knight Firecracker Battle Ram Zappies
The Log
Spear Goblins Firecracker Battle Ram Zappies
Earthquake
Spear Goblins Firecracker Zappies
Arrows
Spear Goblins Firecracker Zappies
Royal Delivery
Spear Goblins Knight Firecracker Battle Ram Zappies Baby Dragon P.E.K.K.A
Fireball
Firecracker Battle Ram Zappies Baby Dragon
Poison
Spear Goblins Firecracker Zappies
Lightning
Knight Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Firecracker Battle Ram Zappies Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Firecracker

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Firecracker Battle Ram Zappies Baby Dragon
Knight
Spear Goblins Firecracker Battle Ram Baby Dragon Zappies The Log
Firecracker
Knight Spear Goblins Battle Ram Zappies Baby Dragon P.E.K.K.A
Battle Ram
Knight The Log Spear Goblins Firecracker Zappies Baby Dragon P.E.K.K.A
Zappies
Spear Goblins Knight Firecracker Battle Ram Baby Dragon P.E.K.K.A
Baby Dragon
Knight Spear Goblins Firecracker Battle Ram Zappies P.E.K.K.A
P.E.K.K.A
Firecracker Battle Ram Zappies Baby Dragon The Log
The Log
Battle Ram Knight P.E.K.K.A

Defense Synergies 4 15

Spear Goblins
Knight Firecracker Zappies Baby Dragon P.E.K.K.A The Log
Knight
Spear Goblins Firecracker Zappies Baby Dragon The Log
Firecracker
Knight The Log Spear Goblins Zappies Baby Dragon P.E.K.K.A
Battle Ram
Zappies
Spear Goblins Knight Firecracker P.E.K.K.A The Log
Baby Dragon
Spear Goblins Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A
The Log Spear Goblins Firecracker Zappies Baby Dragon
The Log
Firecracker P.E.K.K.A Spear Goblins Knight Zappies Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Zappies Baby Dragon The Log
P.E.K.K.A Knight Firecracker Zappies The Log
P.E.K.K.A Knight Zappies
P.E.K.K.A Knight Firecracker Zappies
Firecracker P.E.K.K.A The Log
The Log Spear Goblins Firecracker Zappies Baby Dragon
Spear Goblins Firecracker Zappies Baby Dragon
Baby Dragon P.E.K.K.A The Log
Zappies P.E.K.K.A
Knight Spear Goblins Firecracker Zappies
Spear Goblins Knight Firecracker Zappies Baby Dragon The Log
Spear Goblins Firecracker Zappies Baby Dragon
P.E.K.K.A Knight Zappies The Log
Firecracker Zappies Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight Zappies
Zappies P.E.K.K.A The Log
Knight Firecracker Zappies P.E.K.K.A
Spear Goblins Knight Firecracker Zappies Baby Dragon The Log
Baby Dragon The Log Spear Goblins Knight Firecracker Zappies
P.E.K.K.A Zappies
Spear Goblins Knight Firecracker Zappies Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zappies P.E.K.K.A
Knight Firecracker Baby Dragon The Log
Zappies P.E.K.K.A Spear Goblins Knight The Log
P.E.K.K.A Knight Zappies The Log
P.E.K.K.A Knight Zappies
Firecracker Zappies Baby Dragon
P.E.K.K.A Spear Goblins Knight Zappies
P.E.K.K.A Knight Zappies
P.E.K.K.A Spear Goblins Knight Firecracker Zappies Baby Dragon The Log
P.E.K.K.A Zappies
P.E.K.K.A Knight Zappies
P.E.K.K.A The Log
P.E.K.K.A Knight Zappies
Firecracker Zappies Baby Dragon
Zappies Spear Goblins Knight Firecracker Baby Dragon P.E.K.K.A The Log
Firecracker Zappies Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Knight Firecracker The Log
Firecracker Baby Dragon The Log
Firecracker Spear Goblins Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Firecracker Knight The Log
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Spear Goblins Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon
Firecracker The Log Baby Dragon
Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Zappies
The Log
Firecracker Zappies
P.E.K.K.A
Firecracker The Log
Spear Goblins Zappies
Firecracker Zappies Baby Dragon
The Log
Knight Firecracker Baby Dragon
The Log Firecracker Baby Dragon
Firecracker P.E.K.K.A
Firecracker Zappies Baby Dragon The Log
Firecracker Zappies
Firecracker Baby Dragon The Log
P.E.K.K.A
Firecracker

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