My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel
Giant Snowball
Spear Goblins Barbarians Goblin Barrel Electro Dragon
Zap
Spear Goblins Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Barbarians Goblin Barrel Royal Ghost
The Log
Spear Goblins Barbarians Goblin Barrel
Earthquake
Spear Goblins Barbarians Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Knight Barbarians Goblin Barrel Electro Dragon Royal Ghost
Fireball
Barbarians Goblin Barrel Electro Dragon
Poison
Spear Goblins Barbarians Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Goblin Barrel Royal Ghost Freeze Barbarians Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Royal Ghost
Knight
Spear Goblins Goblin Barrel Electro Dragon The Log
Barbarians
Goblin Barrel
Spear Goblins Knight Royal Ghost
Freeze
Electro Dragon
Knight
The Log
Knight
Royal Ghost
Spear Goblins Goblin Barrel

Defense Synergies 2 7

Spear Goblins
Knight Barbarians Electro Dragon The Log Royal Ghost
Knight
Spear Goblins Electro Dragon The Log
Barbarians
Spear Goblins
Goblin Barrel
Freeze
Electro Dragon
Knight Spear Goblins The Log
The Log
Spear Goblins Knight Electro Dragon Royal Ghost
Royal Ghost
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Electro Dragon The Log
Barbarians Knight Electro Dragon The Log
Barbarians Knight Freeze Electro Dragon
Barbarians Knight Electro Dragon
Barbarians The Log
Freeze The Log Spear Goblins Electro Dragon Royal Ghost
Spear Goblins Freeze Electro Dragon
Barbarians Electro Dragon The Log
Barbarians
Knight Spear Goblins Barbarians Royal Ghost
Barbarians Spear Goblins Knight Freeze Electro Dragon The Log Royal Ghost
Spear Goblins Electro Dragon
Barbarians Knight Freeze Electro Dragon The Log
Barbarians Freeze Electro Dragon The Log Royal Ghost
Barbarians Knight
Barbarians Freeze The Log
Barbarians Knight Electro Dragon
Spear Goblins Knight Barbarians Electro Dragon The Log Royal Ghost
Freeze The Log Spear Goblins Knight Barbarians Electro Dragon Royal Ghost
Barbarians
Royal Ghost Spear Goblins Knight Barbarians Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Royal Ghost
Knight Electro Dragon The Log Royal Ghost
Barbarians Spear Goblins Knight Electro Dragon The Log
Knight Barbarians The Log
Barbarians Knight
Freeze Electro Dragon
Spear Goblins Knight Barbarians
Knight Barbarians
Freeze Electro Dragon Spear Goblins Knight Barbarians The Log
Barbarians
Knight Barbarians Electro Dragon
Barbarians The Log
Barbarians Knight
Barbarians Electro Dragon
Barbarians Electro Dragon Spear Goblins Knight Freeze The Log
Barbarians Freeze Electro Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Electro Dragon The Log Royal Ghost
Electro Dragon The Log Royal Ghost
Electro Dragon The Log
Knight Barbarians Freeze The Log
The Log
Spear Goblins Freeze Electro Dragon
The Log
The Log Freeze Electro Dragon
The Log Electro Dragon
Electro Dragon
Knight Electro Dragon The Log
Electro Dragon
Knight The Log
Freeze Electro Dragon
The Log
Spear Goblins Electro Dragon The Log
Electro Dragon The Log
Freeze
Electro Dragon The Log
Electro Dragon The Log
The Log
The Log
Barbarians Electro Dragon The Log
Freeze The Log Electro Dragon
The Log Electro Dragon Royal Ghost
Electro Dragon The Log
The Log
Electro Dragon
Electro Dragon Freeze
Electro Dragon The Log
Freeze Electro Dragon
The Log
Spear Goblins Barbarians Freeze Electro Dragon
Electro Dragon
Freeze
The Log
Knight Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon Freeze The Log
Electro Dragon
Electro Dragon Freeze The Log Royal Ghost
Electro Dragon

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