My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Elixir Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elixir Golem Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Guards Miner Bandit
Giant Snowball
Spear Goblins Guards Miner
Zap
Spear Goblins Guards Bandit
Barbarian Barrel
Spear Goblins Knight Elixir Golem Guards Bandit
The Log
Spear Goblins Elixir Golem Mini P.E.K.K.A Guards Bandit
Earthquake
Spear Goblins Elixir Golem Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Knight Elixir Golem Mini P.E.K.K.A Guards Miner Bandit
Fireball
Elixir Golem Bandit
Poison
Spear Goblins Elixir Golem Guards
Lightning
Knight Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Golem Mini P.E.K.K.A Rage Guards Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Knight Elixir Golem Guards Miner Bandit Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Knight Elixir Golem

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Elixir Golem Mini P.E.K.K.A Bandit
Knight
Spear Goblins Miner
Elixir Golem
Rage Spear Goblins Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Spear Goblins Elixir Golem Rage
Rage
Elixir Golem Mini P.E.K.K.A
Guards
Miner Bandit
Miner
Spear Goblins Guards Knight Bandit
Bandit
Spear Goblins Elixir Golem Guards Miner

Defense Synergies 1 5

Spear Goblins
Knight Mini P.E.K.K.A Guards Bandit
Knight
Spear Goblins Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Spear Goblins Knight Guards
Rage
Guards
Spear Goblins Mini P.E.K.K.A
Miner
Bandit
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Mini P.E.K.K.A Knight Bandit
Mini P.E.K.K.A Knight Bandit
Mini P.E.K.K.A Knight Guards Bandit
Mini P.E.K.K.A
Spear Goblins Guards Bandit
Spear Goblins
Bandit
Mini P.E.K.K.A
Knight Guards Spear Goblins Mini P.E.K.K.A Miner Bandit
Guards Spear Goblins Knight Bandit
Spear Goblins
Mini P.E.K.K.A Knight Guards Bandit
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight Bandit
Mini P.E.K.K.A Bandit
Knight Mini P.E.K.K.A
Spear Goblins Knight Guards Bandit
Spear Goblins Knight Guards Bandit
Mini P.E.K.K.A
Spear Goblins Knight Mini P.E.K.K.A Guards Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Spear Goblins Bandit
Bandit Knight Mini P.E.K.K.A Miner
Guards Bandit Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Knight Bandit
Knight Mini P.E.K.K.A Guards Bandit
Mini P.E.K.K.A Guards Spear Goblins Knight Bandit
Mini P.E.K.K.A Knight
Spear Goblins Knight Mini P.E.K.K.A Bandit
Guards
Knight Mini P.E.K.K.A Guards
Guards
Mini P.E.K.K.A Knight Guards Bandit
Guards Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Bandit
Miner Bandit
Miner Bandit
Knight Guards
Spear Goblins
Miner Bandit
Mini P.E.K.K.A Guards
Miner Knight Bandit
Knight Miner Bandit
Bandit
Spear Goblins Bandit
Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Miner
Miner Bandit
Miner Bandit
Miner Bandit
Guards
Mini P.E.K.K.A
Miner Bandit
Spear Goblins Guards Bandit
Miner Knight Mini P.E.K.K.A
Guards
Miner Bandit

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