My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang
Giant Snowball
Spear Goblins Goblin Gang
Zap
Spear Goblins Goblin Gang
Barbarian Barrel
Spear Goblins Knight Goblin Gang Wizard
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Knight Goblin Gang Mini P.E.K.K.A Wizard
Fireball
Goblin Gang Wizard
Poison
Spear Goblins Goblin Gang Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Rocket Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Goblin Gang Mini P.E.K.K.A Poison Golden Knight Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Mini P.E.K.K.A
Knight
Spear Goblins Goblin Gang Wizard Poison
Goblin Gang
Knight Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Goblin Gang Wizard
Wizard
Knight Mini P.E.K.K.A
Rocket
Poison
Knight
Golden Knight

Defense Synergies 2 10

Spear Goblins
Knight Goblin Gang Mini P.E.K.K.A Poison Golden Knight
Knight
Spear Goblins Goblin Gang Mini P.E.K.K.A Wizard Poison
Goblin Gang
Knight Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Knight Goblin Gang Wizard
Wizard
Knight Mini P.E.K.K.A Golden Knight
Rocket
Poison
Spear Goblins Knight
Golden Knight
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Wizard Golden Knight
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Knight
Mini P.E.K.K.A Knight Goblin Gang
Mini P.E.K.K.A Rocket Poison
Goblin Gang Spear Goblins
Rocket Spear Goblins Goblin Gang Wizard Poison
Rocket Poison Golden Knight
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Spear Goblins Mini P.E.K.K.A
Goblin Gang Poison Spear Goblins Knight Wizard
Spear Goblins Goblin Gang Wizard Poison
Mini P.E.K.K.A Knight Goblin Gang Wizard Rocket
Wizard Rocket Goblin Gang Mini P.E.K.K.A Poison Golden Knight
Mini P.E.K.K.A Knight Goblin Gang
Rocket Goblin Gang Mini P.E.K.K.A
Wizard Knight Goblin Gang Mini P.E.K.K.A Poison
Spear Goblins Knight Goblin Gang Wizard Golden Knight
Wizard Poison Spear Goblins Knight
Mini P.E.K.K.A
Goblin Gang Wizard Spear Goblins Knight Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Spear Goblins
Poison Knight Goblin Gang Mini P.E.K.K.A Wizard Rocket
Goblin Gang Spear Goblins Knight Mini P.E.K.K.A Rocket Golden Knight
Goblin Gang Mini P.E.K.K.A Rocket Knight
Knight Goblin Gang Mini P.E.K.K.A
Wizard Rocket Poison Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Spear Goblins Knight
Mini P.E.K.K.A Knight
Rocket Spear Goblins Knight Mini P.E.K.K.A Poison
Goblin Gang
Knight Mini P.E.K.K.A Golden Knight
Rocket Poison
Mini P.E.K.K.A Rocket Knight Goblin Gang Wizard Golden Knight
Wizard
Goblin Gang Spear Goblins Knight Mini P.E.K.K.A Rocket Poison Golden Knight
Poison Mini P.E.K.K.A Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rocket Golden Knight
Poison Golden Knight
Rocket Poison
Knight Rocket Poison
Wizard Rocket Poison
Wizard Poison Spear Goblins Rocket
Wizard Poison
Poison Wizard
Poison Wizard Golden Knight
Rocket Goblin Gang Mini P.E.K.K.A Poison
Rocket Poison Knight Wizard Golden Knight
Poison Wizard Rocket
Rocket Poison Knight Golden Knight
Rocket Poison
Poison
Rocket Spear Goblins Wizard Poison Golden Knight
Wizard Rocket Poison
Rocket Poison
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Poison
Rocket Wizard Poison Golden Knight
Rocket Poison
Rocket Wizard Poison
Rocket
Rocket Poison
Poison Wizard
Poison Wizard Golden Knight
Wizard Poison Golden Knight
Rocket Poison Golden Knight
Poison Wizard
Rocket Wizard Poison
Mini P.E.K.K.A
Poison Wizard Rocket
Rocket Poison
Rocket Wizard Poison
Spear Goblins Goblin Gang Rocket
Rocket Poison Wizard
Poison Knight Goblin Gang Mini P.E.K.K.A Wizard Rocket
Wizard Poison
Rocket Poison
Goblin Gang Rocket Poison Golden Knight
Rocket Poison
Poison Rocket Golden Knight
Wizard Rocket

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