My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant
Giant Snowball
Spear Goblins Minions Barbarians Mega Minion Goblin Hut
Zap
Spear Goblins Minions Goblin Hut
Barbarian Barrel
Spear Goblins Knight Barbarians Goblin Hut
The Log
Spear Goblins Barbarians Goblin Hut
Earthquake
Spear Goblins Barbarians Goblin Hut
Arrows
Spear Goblins Minions Goblin Hut
Royal Delivery
Spear Goblins Knight Minions Barbarians Mega Minion Goblin Hut
Fireball
Minions Barbarians Mega Minion Goblin Hut
Poison
Spear Goblins Minions Barbarians Mega Minion Goblin Hut
Lightning
Knight Mega Minion Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Minions Mega Minion Fireball Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Minions Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant Goblin Hut
Knight
Spear Goblins Minions Mega Minion Fireball Goblin Hut
Minions
Knight Giant
Barbarians
Mega Minion
Knight Giant Fireball
Fireball
Knight Mega Minion Giant
Giant
Minions Mega Minion Spear Goblins Fireball Goblin Hut
Goblin Hut
Spear Goblins Knight Giant

Defense Synergies 3 8

Spear Goblins
Knight Minions Barbarians Mega Minion Goblin Hut
Knight
Spear Goblins Minions Mega Minion Fireball Goblin Hut
Minions
Knight Spear Goblins
Barbarians
Spear Goblins
Mega Minion
Knight Spear Goblins Goblin Hut
Fireball
Knight Goblin Hut
Giant
Goblin Hut
Spear Goblins Knight Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Mega Minion Fireball Goblin Hut
Barbarians Knight Minions Mega Minion Goblin Hut
Barbarians Goblin Hut Knight Minions Mega Minion
Barbarians Goblin Hut Knight Minions Mega Minion
Barbarians Fireball
Fireball Spear Goblins Minions Mega Minion
Minions Mega Minion Spear Goblins Fireball Goblin Hut
Barbarians Fireball
Barbarians Minions Goblin Hut
Knight Spear Goblins Barbarians
Minions Barbarians Spear Goblins Knight Mega Minion Fireball Goblin Hut
Minions Mega Minion Spear Goblins Fireball Goblin Hut
Barbarians Goblin Hut Knight Minions Fireball
Fireball Minions Barbarians Mega Minion Goblin Hut
Barbarians Knight Goblin Hut
Barbarians Fireball Goblin Hut
Barbarians Knight Minions Fireball Goblin Hut
Fireball Spear Goblins Knight Minions Barbarians Mega Minion Goblin Hut
Spear Goblins Knight Minions Barbarians Mega Minion Fireball Goblin Hut
Barbarians Goblin Hut
Spear Goblins Knight Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Fireball Goblin Hut
Fireball Knight Mega Minion
Barbarians Spear Goblins Knight Minions Goblin Hut
Knight Barbarians Fireball
Barbarians Knight Goblin Hut
Fireball Minions Goblin Hut
Spear Goblins Knight Minions Barbarians Mega Minion Fireball Goblin Hut
Knight Barbarians
Spear Goblins Knight Minions Barbarians Mega Minion Fireball Goblin Hut
Barbarians Mega Minion Goblin Hut
Knight Minions Barbarians Mega Minion Goblin Hut
Barbarians Fireball
Barbarians Knight Fireball
Barbarians Fireball
Barbarians Goblin Hut Spear Goblins Knight Minions Mega Minion Fireball
Minions Barbarians Mega Minion Fireball Goblin Hut
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball Goblin Hut
Knight Barbarians Fireball
Fireball
Fireball Spear Goblins Minions Mega Minion
Fireball
Fireball
Minions Fireball
Knight Fireball
Fireball
Knight Fireball Goblin Hut
Minions Fireball
Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Minions
Mega Minion Fireball
Fireball
Minions Fireball
Fireball
Barbarians Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball
Minions Mega Minion Fireball Goblin Hut
Mega Minion Fireball
Fireball
Fireball
Fireball
Spear Goblins Minions Barbarians Fireball Goblin Hut
Fireball Mega Minion
Fireball
Fireball Knight Mega Minion
Fireball
Fireball
Mega Minion
Minions Fireball
Fireball
Fireball
Fireball

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