My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Wizard Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Musketeer Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Musketeer Wizard Skeleton Army Electro Wizard
The Log
Spear Goblins Musketeer Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Musketeer Wizard Skeleton Army Electro Wizard
Fireball
Musketeer Wizard Skeleton Army Electro Wizard
Poison
Spear Goblins Musketeer Wizard Skeleton Army Electro Wizard
Lightning
Musketeer Wizard Electro Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Skeleton Army Musketeer Electro Wizard Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Skeleton Army Musketeer

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mega Knight
Musketeer
The Log Mega Knight
Wizard
Mega Knight
Skeleton Army
The Log
Musketeer Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Spear Goblins Musketeer Wizard The Log Electro Wizard
Golden Knight

Defense Synergies 1 21

Spear Goblins
Musketeer Skeleton Army The Log Electro Wizard Mega Knight Golden Knight
Musketeer
The Log Spear Goblins Skeleton Army Electro Wizard Mega Knight Golden Knight
Wizard
Skeleton Army The Log Electro Wizard Mega Knight Golden Knight
Skeleton Army
Spear Goblins Musketeer Wizard The Log Electro Wizard
The Log
Musketeer Spear Goblins Wizard Skeleton Army Electro Wizard Mega Knight Golden Knight
Electro Wizard
Spear Goblins Musketeer Wizard Skeleton Army The Log Mega Knight
Mega Knight
Spear Goblins Musketeer Wizard The Log Electro Wizard
Golden Knight
Spear Goblins Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Wizard The Log Electro Wizard Golden Knight
Skeleton Army Musketeer The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Musketeer Electro Wizard
Skeleton Army Musketeer Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Spear Goblins Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Spear Goblins Wizard
Musketeer The Log Electro Wizard Mega Knight Golden Knight
Musketeer Skeleton Army
Skeleton Army Spear Goblins Musketeer Electro Wizard Mega Knight
Skeleton Army Electro Wizard Spear Goblins Musketeer Wizard The Log Mega Knight
Musketeer Spear Goblins Wizard Electro Wizard
Skeleton Army Mega Knight Musketeer Wizard The Log Electro Wizard
Wizard Skeleton Army Mega Knight The Log Electro Wizard Golden Knight
Skeleton Army Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Wizard Mega Knight Musketeer Skeleton Army Electro Wizard
Mega Knight Spear Goblins Musketeer Wizard Skeleton Army The Log Electro Wizard Golden Knight
Wizard The Log Spear Goblins Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Wizard Skeleton Army Mega Knight Spear Goblins Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Electro Wizard
Electro Wizard Musketeer Wizard The Log Mega Knight
Skeleton Army Mega Knight Spear Goblins Musketeer The Log Electro Wizard Golden Knight
Skeleton Army Mega Knight Musketeer The Log Electro Wizard
Musketeer Skeleton Army Mega Knight
Wizard Musketeer Electro Wizard
Skeleton Army Spear Goblins Musketeer Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Spear Goblins Skeleton Army The Log
Musketeer Skeleton Army
Mega Knight Musketeer Golden Knight
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Wizard Golden Knight
Wizard Musketeer Skeleton Army Mega Knight
Skeleton Army Electro Wizard Spear Goblins Musketeer The Log Golden Knight
Mega Knight Musketeer Wizard The Log Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Golden Knight
Musketeer The Log Electro Wizard Golden Knight
The Log
Musketeer The Log
Wizard The Log Mega Knight
Wizard Spear Goblins Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard Golden Knight
Musketeer Electro Wizard
Musketeer Wizard The Log Electro Wizard Golden Knight
Musketeer Wizard
Musketeer The Log Golden Knight
Musketeer
Musketeer The Log
Spear Goblins Musketeer Wizard The Log Golden Knight
Musketeer Wizard The Log Mega Knight
Musketeer Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight Golden Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard Mega Knight
The Log Musketeer Wizard Electro Wizard Golden Knight
Musketeer Wizard The Log Mega Knight Golden Knight
Musketeer The Log Golden Knight
Musketeer Wizard Electro Wizard
Electro Wizard Musketeer Wizard
Musketeer Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Spear Goblins Musketeer Skeleton Army
Musketeer Wizard Electro Wizard
The Log
Musketeer Wizard Electro Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Mega Knight
Musketeer The Log Electro Wizard Golden Knight
Musketeer Electro Wizard
Musketeer The Log Electro Wizard Mega Knight Golden Knight
Wizard Mega Knight

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