My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Elixir Golem Baby Dragon Dark Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Elixir Golem Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Hog Rider Dark Prince
Giant Snowball
Spear Goblins Hog Rider Baby Dragon
Zap
Spear Goblins Dark Prince
Barbarian Barrel
Spear Goblins Rascals Elixir Golem Dark Prince
The Log
Spear Goblins Rascals Elixir Golem Hog Rider Dark Prince
Earthquake
Spear Goblins Elixir Golem Hog Rider
Arrows
Spear Goblins Rascals
Royal Delivery
Spear Goblins Rascals Elixir Golem Hog Rider Baby Dragon Dark Prince
Fireball
Rascals Elixir Golem Hog Rider Baby Dragon
Poison
Spear Goblins Rascals Elixir Golem
Lightning
Baby Dragon Dark Prince
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Baby Dragon Dark Prince Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Elixir Golem Hog Rider Baby Dragon Dark Prince Golden Knight Rascals Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Elixir Golem Hog Rider Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Rascals Elixir Golem Baby Dragon Dark Prince
Rascals
Spear Goblins Hog Rider Baby Dragon Dark Prince
Elixir Golem
Spear Goblins Hog Rider Baby Dragon
Hog Rider
Spear Goblins Rascals Elixir Golem Baby Dragon Dark Prince Golden Knight
Baby Dragon
Spear Goblins Rascals Elixir Golem Hog Rider Dark Prince
Dark Prince
Spear Goblins Rascals Hog Rider Baby Dragon
Goblin Machine
Golden Knight
Hog Rider

Defense Synergies 0 6

Spear Goblins
Rascals Baby Dragon Dark Prince Golden Knight
Rascals
Spear Goblins Baby Dragon
Elixir Golem
Hog Rider
Baby Dragon
Spear Goblins Rascals Dark Prince
Dark Prince
Spear Goblins Baby Dragon
Goblin Machine
Golden Knight
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon Golden Knight
Rascals Dark Prince
Rascals Dark Prince
Rascals Dark Prince
Dark Prince
Spear Goblins Rascals Baby Dragon Dark Prince
Spear Goblins Rascals Baby Dragon
Rascals Baby Dragon Golden Knight
Rascals
Spear Goblins Rascals Dark Prince
Spear Goblins Rascals Baby Dragon Dark Prince
Spear Goblins Rascals Baby Dragon
Rascals Dark Prince
Rascals Baby Dragon Dark Prince Golden Knight
Rascals
Rascals
Rascals Dark Prince
Spear Goblins Rascals Baby Dragon Dark Prince Golden Knight
Baby Dragon Spear Goblins Rascals Dark Prince
Rascals Dark Prince Spear Goblins Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Dark Prince
Baby Dragon
Spear Goblins Rascals Dark Prince Golden Knight
Dark Prince Rascals
Rascals Dark Prince
Rascals Baby Dragon
Rascals Dark Prince Spear Goblins
Rascals Dark Prince
Spear Goblins Baby Dragon Dark Prince
Rascals Dark Prince Golden Knight
Dark Prince
Rascals Dark Prince Golden Knight
Rascals Baby Dragon
Rascals Spear Goblins Baby Dragon Dark Prince Golden Knight
Rascals Baby Dragon Dark Prince Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon Golden Knight
Baby Dragon Golden Knight
Baby Dragon
Rascals Dark Prince
Baby Dragon Dark Prince
Spear Goblins Baby Dragon Goblin Machine
Baby Dragon
Baby Dragon
Golden Knight
Dark Prince Goblin Machine Golden Knight
Baby Dragon
Baby Dragon Golden Knight
Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon Golden Knight
Baby Dragon
Baby Dragon Dark Prince Goblin Machine
Baby Dragon Goblin Machine Golden Knight
Baby Dragon
Baby Dragon
Baby Dragon Dark Prince Goblin Machine
Baby Dragon Golden Knight
Baby Dragon Golden Knight
Baby Dragon Golden Knight
Baby Dragon
Spear Goblins Dark Prince
Baby Dragon
Rascals Baby Dragon Dark Prince
Baby Dragon
Dark Prince
Rascals Baby Dragon Golden Knight
Baby Dragon Dark Prince Golden Knight

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