My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Furnace Goblin Hut Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Sparky
Giant Snowball
Spear Goblins Royal Recruits Furnace Goblin Hut
Zap
Spear Goblins Furnace Goblin Hut Inferno Tower Sparky
Barbarian Barrel
Spear Goblins Royal Recruits Furnace Goblin Hut Inferno Tower Wizard Sparky
The Log
Spear Goblins Royal Recruits Furnace Goblin Hut Sparky
Earthquake
Spear Goblins Furnace Goblin Hut Inferno Tower
Arrows
Spear Goblins Royal Recruits Furnace Goblin Hut
Royal Delivery
Spear Goblins Royal Recruits Goblin Hut Wizard Sparky
Fireball
Furnace Goblin Hut Inferno Tower Wizard Sparky
Poison
Spear Goblins Royal Recruits Furnace Goblin Hut Inferno Tower Wizard Sparky
Lightning
Furnace Goblin Hut Inferno Tower Wizard Sparky
Rocket
Furnace Goblin Hut Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Inferno Tower Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Furnace Goblin Hut Inferno Tower Wizard Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Spear Goblins Furnace Goblin Hut Inferno Tower

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Recruits Furnace Goblin Hut Sparky Mega Knight
Royal Recruits
Spear Goblins Furnace
Furnace
Spear Goblins Royal Recruits Goblin Hut Sparky
Goblin Hut
Spear Goblins Furnace Mega Knight
Inferno Tower
Wizard
Sparky Mega Knight
Sparky
Spear Goblins Furnace Wizard
Mega Knight
Spear Goblins Goblin Hut Wizard

Defense Synergies 0 8

Spear Goblins
Goblin Hut Inferno Tower Mega Knight
Royal Recruits
Furnace
Goblin Hut
Goblin Hut
Spear Goblins Furnace Inferno Tower Wizard
Inferno Tower
Spear Goblins Goblin Hut Mega Knight
Wizard
Goblin Hut Mega Knight
Sparky
Mega Knight
Spear Goblins Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Goblin Hut Inferno Tower Wizard Sparky
Inferno Tower Sparky Royal Recruits Furnace Goblin Hut Mega Knight
Furnace Goblin Hut Inferno Tower Sparky Mega Knight Royal Recruits
Royal Recruits Goblin Hut Inferno Tower Sparky Furnace Mega Knight
Royal Recruits Sparky Mega Knight
Spear Goblins Furnace Mega Knight
Furnace Inferno Tower Spear Goblins Goblin Hut Wizard
Royal Recruits Inferno Tower Sparky Mega Knight
Inferno Tower Sparky Royal Recruits Furnace Goblin Hut
Spear Goblins Royal Recruits Inferno Tower Sparky Mega Knight
Spear Goblins Royal Recruits Furnace Goblin Hut Wizard Mega Knight
Inferno Tower Spear Goblins Furnace Goblin Hut Wizard
Royal Recruits Furnace Goblin Hut Inferno Tower Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Royal Recruits Furnace Goblin Hut
Royal Recruits Inferno Tower Sparky Furnace Goblin Hut Mega Knight
Inferno Tower Royal Recruits Furnace Goblin Hut Sparky Mega Knight
Wizard Sparky Mega Knight Royal Recruits Furnace Goblin Hut Inferno Tower
Mega Knight Spear Goblins Royal Recruits Furnace Goblin Hut Wizard
Furnace Wizard Spear Goblins Royal Recruits Goblin Hut Mega Knight
Sparky Royal Recruits Goblin Hut Inferno Tower
Royal Recruits Wizard Mega Knight Spear Goblins Furnace Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Spear Goblins Furnace Goblin Hut Inferno Tower Sparky
Wizard Mega Knight
Royal Recruits Mega Knight Spear Goblins Furnace Goblin Hut Inferno Tower Sparky
Royal Recruits Mega Knight Inferno Tower Sparky
Royal Recruits Inferno Tower Goblin Hut Sparky Mega Knight
Furnace Wizard Goblin Hut
Royal Recruits Sparky Spear Goblins Furnace Goblin Hut Inferno Tower
Inferno Tower Mega Knight Royal Recruits Sparky
Royal Recruits Mega Knight Spear Goblins Goblin Hut Inferno Tower Sparky
Royal Recruits Inferno Tower Goblin Hut Sparky
Mega Knight Royal Recruits Goblin Hut Inferno Tower Sparky
Royal Recruits Mega Knight
Royal Recruits Mega Knight Inferno Tower Wizard Sparky
Royal Recruits Wizard Furnace Sparky Mega Knight
Royal Recruits Goblin Hut Inferno Tower Sparky Spear Goblins Furnace
Mega Knight Royal Recruits Goblin Hut Inferno Tower Wizard Sparky
Furnace Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Sparky
Goblin Hut Sparky
Royal Recruits Sparky
Wizard Furnace Sparky Mega Knight
Wizard Spear Goblins Furnace
Furnace Wizard Sparky
Wizard
Wizard
Sparky
Royal Recruits Wizard Sparky
Wizard
Goblin Hut Sparky
Furnace Goblin Hut Sparky
Spear Goblins Furnace Goblin Hut Wizard Sparky
Royal Recruits Furnace Goblin Hut Wizard Sparky Mega Knight
Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Royal Recruits
Furnace Wizard Sparky Mega Knight
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Furnace Wizard Sparky
Goblin Hut Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Spear Goblins Royal Recruits Goblin Hut
Wizard
Wizard Sparky Mega Knight
Wizard
Sparky
Royal Recruits Sparky Mega Knight
Royal Recruits Sparky
Royal Recruits Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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