My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant Guards Bandit
Giant Snowball
Spear Goblins Archers Barbarians Guards
Zap
Spear Goblins Archers Royal Giant Guards Bandit
Barbarian Barrel
Spear Goblins Archers Barbarians Guards Bandit
The Log
Spear Goblins Archers Barbarians Royal Giant Guards Bandit
Earthquake
Spear Goblins Archers Barbarians Guards
Arrows
Spear Goblins Archers Guards
Royal Delivery
Spear Goblins Archers Barbarians Guards Bandit
Fireball
Archers Barbarians Bandit
Poison
Spear Goblins Archers Barbarians Guards
Lightning
Bandit
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Archers Earthquake Guards Bandit Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Archers Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Royal Giant Earthquake Bandit
Giant Snowball
Earthquake Spear Goblins Archers Barbarians Royal Giant Bandit
Archers
Giant Snowball Royal Giant Bandit
Barbarians
Giant Snowball
Royal Giant
Earthquake Spear Goblins Giant Snowball Archers Guards Bandit
Earthquake
Giant Snowball Royal Giant Spear Goblins
Guards
Royal Giant Bandit
Bandit
Spear Goblins Giant Snowball Archers Royal Giant Guards

Defense Synergies 0 13

Spear Goblins
Giant Snowball Archers Barbarians Earthquake Guards Bandit
Giant Snowball
Spear Goblins Archers Barbarians Earthquake Guards Bandit
Archers
Spear Goblins Giant Snowball Guards Bandit
Barbarians
Spear Goblins Giant Snowball
Royal Giant
Earthquake
Spear Goblins Giant Snowball
Guards
Spear Goblins Giant Snowball Archers
Bandit
Spear Goblins Giant Snowball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins
Barbarians Bandit
Barbarians Giant Snowball Archers Bandit
Barbarians Guards Bandit
Barbarians Earthquake
Spear Goblins Giant Snowball Archers Earthquake Guards Bandit
Giant Snowball Spear Goblins Archers
Earthquake Barbarians Bandit
Barbarians
Guards Spear Goblins Giant Snowball Archers Barbarians Bandit
Archers Barbarians Guards Spear Goblins Giant Snowball Earthquake Bandit
Spear Goblins Giant Snowball Archers
Barbarians Giant Snowball Earthquake Guards Bandit
Giant Snowball Barbarians Earthquake Guards
Barbarians Bandit
Barbarians Giant Snowball Bandit
Barbarians
Spear Goblins Giant Snowball Archers Barbarians Guards Bandit
Giant Snowball Earthquake Spear Goblins Archers Barbarians Guards Bandit
Barbarians
Spear Goblins Giant Snowball Archers Barbarians Earthquake Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Spear Goblins Giant Snowball Archers Bandit
Bandit Giant Snowball Archers
Barbarians Guards Bandit Spear Goblins
Guards Barbarians Bandit
Barbarians Guards Bandit
Giant Snowball Archers
Guards Spear Goblins Archers Barbarians Bandit
Barbarians
Spear Goblins Giant Snowball Barbarians Bandit
Barbarians Guards
Barbarians Guards
Giant Snowball Barbarians Guards
Barbarians Guards Bandit
Archers Barbarians
Barbarians Guards Spear Goblins Archers
Giant Snowball Archers Barbarians Earthquake
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Bandit
Giant Snowball Bandit
Earthquake Bandit
Earthquake Barbarians Guards
Giant Snowball Earthquake
Spear Goblins Giant Snowball
Archers Earthquake
Earthquake Giant Snowball
Giant Snowball Bandit
Giant Snowball Guards
Earthquake Bandit
Giant Snowball Archers
Earthquake Giant Snowball Bandit
Earthquake Bandit
Earthquake Giant Snowball
Earthquake Spear Goblins Giant Snowball Bandit
Earthquake Bandit
Giant Snowball Earthquake
Giant Snowball Archers Earthquake Bandit
Giant Snowball Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball Barbarians
Giant Snowball Earthquake
Giant Snowball Earthquake Bandit
Giant Snowball Bandit
Bandit
Giant Snowball Archers
Giant Snowball Guards
Giant Snowball
Giant Snowball Earthquake Bandit
Giant Snowball
Giant Snowball Earthquake
Earthquake Spear Goblins Archers Barbarians Guards Bandit
Giant Snowball Archers
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Guards
Giant Snowball
Giant Snowball Bandit

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