My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Wizard Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Tesla Heal Spirit Wizard
The Log
Spear Goblins Heal Spirit
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins Heal Spirit
Royal Delivery
Spear Goblins Heal Spirit Wizard Mother Witch
Fireball
Tesla Wizard Mother Witch
Poison
Spear Goblins Wizard Mother Witch
Lightning
Tesla Wizard Mother Witch Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Spear Goblins Tesla Mother Witch Wizard Monk Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Spear Goblins Tesla

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Heal Spirit
Tesla
Heal Spirit
Spear Goblins Wizard
Wizard
Heal Spirit
Mirror
Lightning
Lightning
Mirror
Mother Witch
Monk

Defense Synergies 2 2

Spear Goblins
Tesla
Tesla
Spear Goblins Mirror Wizard Mother Witch
Heal Spirit
Wizard
Tesla
Mirror
Tesla
Lightning
Mother Witch
Tesla
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Tesla Wizard
Tesla Monk
Tesla Lightning
Tesla Monk
Lightning Monk
Spear Goblins Tesla Mother Witch
Tesla Lightning Spear Goblins Wizard
Lightning Tesla Monk
Tesla
Spear Goblins Tesla
Mother Witch Spear Goblins Tesla Wizard
Tesla Spear Goblins Wizard
Tesla Wizard Lightning
Wizard Tesla
Tesla
Monk Tesla Lightning
Tesla Wizard
Tesla Spear Goblins Wizard
Wizard Spear Goblins Tesla Mother Witch
Tesla
Wizard Spear Goblins Tesla Mother Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla
Tesla Wizard Lightning Monk
Spear Goblins Lightning
Lightning Tesla Monk
Tesla
Wizard Mother Witch Tesla Monk
Spear Goblins Tesla Lightning
Tesla
Lightning Spear Goblins Monk
Tesla
Tesla
Lightning Monk
Lightning Tesla Wizard
Wizard Tesla
Tesla Spear Goblins Lightning Monk
Tesla Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Monk
Monk
Lightning
Lightning
Wizard
Wizard Mother Witch Spear Goblins Monk
Wizard
Wizard Lightning
Monk Wizard Lightning
Lightning
Lightning Monk Wizard
Lightning Monk Wizard
Lightning
Lightning Monk
Lightning
Lightning Spear Goblins Wizard
Lightning Wizard
Lightning Monk
Lightning
Lightning Wizard Monk
Lightning Wizard Mother Witch Monk
Lightning Monk
Lightning Wizard
Lightning Monk
Lightning Monk
Mother Witch Wizard
Wizard Lightning Monk
Lightning Wizard Monk
Lightning
Lightning Wizard Mother Witch
Lightning Wizard
Lightning
Lightning Wizard
Lightning Monk
Wizard Lightning Monk
Lightning Spear Goblins
Lightning Wizard Monk
Lightning Wizard
Wizard Lightning
Lightning Monk
Lightning
Lightning
Lightning Monk
Lightning Wizard Monk

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