My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Zappies Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs
Giant Snowball
Spear Goblins Tombstone Zappies Royal Hogs
Zap
Spear Goblins Tombstone Zappies Royal Hogs
Barbarian Barrel
Spear Goblins Tombstone Bomb Tower Zappies Royal Hogs Royal Ghost
The Log
Spear Goblins Tombstone Zappies Royal Hogs
Earthquake
Spear Goblins Tombstone Bomb Tower Zappies Royal Hogs
Arrows
Spear Goblins Tombstone Zappies Royal Hogs
Royal Delivery
Spear Goblins Zappies Royal Hogs Royal Ghost
Fireball
Tombstone Bomb Tower Zappies Royal Hogs
Poison
Spear Goblins Tombstone Bomb Tower Zappies Royal Hogs
Lightning
Tombstone Bomb Tower
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Tombstone Royal Ghost Fireball Bomb Tower Zappies Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Tombstone Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zappies Royal Hogs Royal Ghost
Tombstone
Fireball
Royal Hogs The Log
Bomb Tower
Zappies
Spear Goblins Royal Hogs Royal Ghost
Royal Hogs
Spear Goblins Fireball Zappies The Log
The Log
Fireball Royal Hogs
Royal Ghost
Spear Goblins Zappies

Defense Synergies 2 11

Spear Goblins
Tombstone Bomb Tower Zappies The Log Royal Ghost
Tombstone
Spear Goblins Fireball Zappies
Fireball
The Log Tombstone Bomb Tower Zappies
Bomb Tower
The Log Spear Goblins Fireball
Zappies
Spear Goblins Tombstone Fireball The Log
Royal Hogs
The Log
Fireball Bomb Tower Spear Goblins Zappies Royal Ghost
Royal Ghost
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Fireball Zappies The Log
Bomb Tower Tombstone Zappies The Log
Bomb Tower Tombstone Zappies
Bomb Tower Tombstone Zappies
Tombstone Fireball Bomb Tower The Log
Fireball The Log Spear Goblins Bomb Tower Zappies Royal Ghost
Spear Goblins Tombstone Fireball Bomb Tower Zappies
Fireball Bomb Tower The Log
Zappies Tombstone Bomb Tower
Spear Goblins Zappies Royal Ghost
Spear Goblins Tombstone Fireball Bomb Tower Zappies The Log Royal Ghost
Spear Goblins Fireball Zappies
Tombstone Bomb Tower Fireball Zappies The Log
Fireball Bomb Tower Tombstone Zappies The Log Royal Ghost
Tombstone Bomb Tower Zappies
Bomb Tower Fireball Zappies The Log
Bomb Tower Tombstone Fireball Zappies
Tombstone Fireball Bomb Tower Spear Goblins Zappies The Log Royal Ghost
Bomb Tower The Log Spear Goblins Tombstone Fireball Zappies Royal Ghost
Bomb Tower Zappies
Royal Ghost Spear Goblins Fireball Bomb Tower Zappies The Log
Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tombstone Fireball Zappies Royal Ghost
Fireball Bomb Tower The Log Royal Ghost
Tombstone Zappies Spear Goblins Bomb Tower The Log
Fireball Zappies The Log
Tombstone Zappies
Fireball Bomb Tower Zappies
Spear Goblins Tombstone Fireball Bomb Tower Zappies
Bomb Tower Zappies
Spear Goblins Tombstone Fireball Bomb Tower Zappies The Log
Tombstone Zappies
Tombstone Bomb Tower Zappies
Fireball The Log
Tombstone Fireball Bomb Tower Zappies
Fireball Bomb Tower Zappies
Tombstone Zappies Spear Goblins Fireball Bomb Tower The Log
Fireball Bomb Tower Zappies The Log Royal Ghost
Tombstone Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Spear Goblins
The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball
Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies
Fireball The Log
Spear Goblins Tombstone Fireball Zappies
Fireball Zappies
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball Zappies The Log
Fireball Zappies
Fireball The Log Royal Ghost
Fireball

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