My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Royal Hogs P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Royal Hogs Guards
Giant Snowball
Spear Goblins Royal Hogs Guards
Zap
Spear Goblins Royal Hogs Guards
Barbarian Barrel
Spear Goblins Elixir Golem Wizard Royal Hogs Guards Electro Wizard
The Log
Spear Goblins Elixir Golem Royal Hogs Guards
Earthquake
Spear Goblins Elixir Golem Royal Hogs Guards
Arrows
Spear Goblins Royal Hogs Guards
Royal Delivery
Spear Goblins Elixir Golem Wizard Royal Hogs Guards P.E.K.K.A Electro Wizard
Fireball
Elixir Golem Wizard Royal Hogs Electro Wizard
Poison
Spear Goblins Elixir Golem Wizard Royal Hogs Guards Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Elixir Golem Guards Electro Wizard Wizard Royal Hogs P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Elixir Golem Guards Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elixir Golem Royal Hogs Mega Knight
Elixir Golem
Spear Goblins Wizard
Wizard
Elixir Golem Royal Hogs P.E.K.K.A Mega Knight
Royal Hogs
Spear Goblins Wizard Guards Electro Wizard Mega Knight
Guards
Royal Hogs
P.E.K.K.A
Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Royal Hogs Mega Knight
Mega Knight
Spear Goblins Wizard Royal Hogs Electro Wizard

Defense Synergies 0 11

Spear Goblins
Guards P.E.K.K.A Electro Wizard Mega Knight
Elixir Golem
Wizard
Guards P.E.K.K.A Electro Wizard Mega Knight
Royal Hogs
Guards
Spear Goblins Wizard Electro Wizard
P.E.K.K.A
Spear Goblins Wizard Electro Wizard
Electro Wizard
Spear Goblins Wizard Guards P.E.K.K.A Mega Knight
Mega Knight
Spear Goblins Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Guards Electro Wizard Mega Knight
P.E.K.K.A Mega Knight
Spear Goblins Guards Electro Wizard Mega Knight
Electro Wizard Spear Goblins Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Guards Spear Goblins Electro Wizard Mega Knight
Guards Electro Wizard Spear Goblins Wizard Mega Knight
Spear Goblins Wizard Electro Wizard
P.E.K.K.A Mega Knight Wizard Guards Electro Wizard
Wizard Mega Knight Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight P.E.K.K.A Electro Wizard
Mega Knight Spear Goblins Wizard Guards Electro Wizard
Wizard Spear Goblins Guards Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Spear Goblins Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins P.E.K.K.A Electro Wizard
Electro Wizard Wizard Mega Knight
Guards P.E.K.K.A Mega Knight Spear Goblins Electro Wizard
Guards P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Guards Mega Knight
Wizard Electro Wizard
Guards P.E.K.K.A Spear Goblins Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Spear Goblins
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Guards Electro Wizard
P.E.K.K.A Mega Knight Wizard Guards
Wizard Mega Knight
Guards Electro Wizard Spear Goblins P.E.K.K.A
Mega Knight Wizard P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Electro Wizard
Guards
Wizard Mega Knight
Wizard Spear Goblins
Wizard
Wizard
Wizard
Guards Electro Wizard
Wizard Electro Wizard
Wizard
Spear Goblins Wizard
Wizard Mega Knight
Wizard Electro Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Wizard Electro Wizard
Electro Wizard Wizard Guards
Wizard Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Electro Wizard Spear Goblins Guards
Wizard Electro Wizard
Wizard Electro Wizard Mega Knight
Wizard
P.E.K.K.A Mega Knight
Guards Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: