My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Wizard Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Rascals Wizard Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Rascals Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel
Giant Snowball
Spear Goblins Skeleton Barrel
Zap
Spear Goblins Skeleton Barrel
Barbarian Barrel
Spear Goblins Skeleton Barrel Rascals Wizard Ice Wizard Magic Archer
The Log
Spear Goblins Skeleton Barrel Rascals
Earthquake
Spear Goblins
Arrows
Spear Goblins Skeleton Barrel Rascals
Royal Delivery
Spear Goblins Skeleton Barrel Rascals Wizard Ice Wizard Magic Archer
Fireball
Skeleton Barrel Rascals Wizard Ice Wizard Magic Archer
Poison
Spear Goblins Skeleton Barrel Rascals Wizard Ice Wizard Magic Archer
Lightning
Wizard Ice Wizard Magic Archer
Rocket
Rascals Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Barrel Earthquake Ice Wizard Magic Archer Rascals Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Skeleton Barrel Earthquake Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Rascals Earthquake Mega Knight
Skeleton Barrel
Spear Goblins Rascals Magic Archer Mega Knight
Rascals
Spear Goblins Skeleton Barrel Magic Archer
Earthquake
Spear Goblins Mega Knight
Wizard
Mega Knight
Ice Wizard
Magic Archer
Skeleton Barrel Rascals Mega Knight
Mega Knight
Spear Goblins Skeleton Barrel Earthquake Wizard Magic Archer

Defense Synergies 0 11

Spear Goblins
Rascals Earthquake Ice Wizard Mega Knight
Skeleton Barrel
Mega Knight
Rascals
Spear Goblins
Earthquake
Spear Goblins Ice Wizard Mega Knight
Wizard
Ice Wizard Mega Knight
Ice Wizard
Spear Goblins Earthquake Wizard Mega Knight
Magic Archer
Mega Knight
Mega Knight
Spear Goblins Skeleton Barrel Earthquake Wizard Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Skeleton Barrel Wizard Magic Archer
Rascals Ice Wizard Mega Knight
Mega Knight Rascals Ice Wizard
Rascals Ice Wizard Mega Knight
Earthquake Mega Knight
Spear Goblins Rascals Earthquake Ice Wizard Magic Archer Mega Knight
Spear Goblins Rascals Wizard Ice Wizard Magic Archer
Earthquake Skeleton Barrel Rascals Magic Archer Mega Knight
Rascals Ice Wizard
Spear Goblins Rascals Ice Wizard Mega Knight
Ice Wizard Spear Goblins Rascals Earthquake Wizard Magic Archer Mega Knight
Spear Goblins Rascals Wizard Ice Wizard Magic Archer
Mega Knight Rascals Earthquake Wizard Ice Wizard
Wizard Mega Knight Rascals Earthquake Magic Archer
Rascals Mega Knight
Rascals Mega Knight
Wizard Mega Knight Rascals
Mega Knight Spear Goblins Rascals Wizard Ice Wizard Magic Archer
Earthquake Wizard Spear Goblins Rascals Ice Wizard Magic Archer Mega Knight
Rascals Wizard Mega Knight Spear Goblins Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Spear Goblins
Skeleton Barrel Wizard Magic Archer Mega Knight
Mega Knight Spear Goblins Rascals
Mega Knight Rascals
Rascals Mega Knight
Wizard Skeleton Barrel Rascals Ice Wizard Magic Archer
Rascals Spear Goblins Ice Wizard
Mega Knight Rascals
Mega Knight Spear Goblins Magic Archer
Mega Knight Rascals
Mega Knight
Rascals Mega Knight Wizard
Wizard Rascals Magic Archer Mega Knight
Rascals Spear Goblins Magic Archer
Mega Knight Rascals Earthquake Wizard Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Magic Archer Rascals
Skeleton Barrel Ice Wizard Magic Archer
Earthquake Skeleton Barrel Magic Archer
Earthquake Skeleton Barrel Rascals
Wizard Earthquake Magic Archer Mega Knight
Wizard Spear Goblins Skeleton Barrel Ice Wizard Magic Archer
Earthquake Wizard Magic Archer
Earthquake Skeleton Barrel Wizard Ice Wizard Magic Archer
Skeleton Barrel Wizard
Skeleton Barrel Earthquake Wizard Magic Archer
Wizard Magic Archer
Earthquake Skeleton Barrel Magic Archer
Earthquake Skeleton Barrel Magic Archer
Earthquake Skeleton Barrel Magic Archer
Earthquake Spear Goblins Skeleton Barrel Wizard Magic Archer
Earthquake Magic Archer Skeleton Barrel Wizard Mega Knight
Earthquake
Skeleton Barrel Earthquake Wizard Magic Archer Mega Knight
Skeleton Barrel Earthquake Wizard Magic Archer Mega Knight
Earthquake Magic Archer Mega Knight
Wizard
Earthquake Skeleton Barrel
Earthquake Wizard Ice Wizard Magic Archer Mega Knight
Skeleton Barrel Earthquake Wizard Ice Wizard Magic Archer
Skeleton Barrel Wizard Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Wizard Ice Wizard Magic Archer
Skeleton Barrel Wizard
Earthquake Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Earthquake Wizard Magic Archer
Skeleton Barrel Earthquake Spear Goblins Magic Archer
Wizard Ice Wizard Magic Archer
Rascals Wizard Magic Archer Mega Knight
Skeleton Barrel Earthquake Wizard Magic Archer
Mega Knight
Rascals Magic Archer
Magic Archer
Skeleton Barrel Magic Archer Mega Knight
Wizard Mega Knight

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