My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Elite Barbarians Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Elite Barbarians Battle Ram Hog Rider
Giant Snowball
Spear Goblins Archers Minions Barbarians Battle Ram Hog Rider
Zap
Spear Goblins Archers Minions Battle Ram
Barbarian Barrel
Spear Goblins Archers Barbarians Elite Barbarians Battle Ram
The Log
Spear Goblins Archers Barbarians Elite Barbarians Battle Ram Hog Rider
Earthquake
Spear Goblins Archers Barbarians Hog Rider
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Minions Barbarians Elite Barbarians Battle Ram Hog Rider
Fireball
Archers Minions Barbarians Elite Barbarians Battle Ram Hog Rider
Poison
Spear Goblins Archers Minions Barbarians
Lightning
Elite Barbarians Battle Ram
Rocket
Barbarians Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Minions Battle Ram Hog Rider Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Elite Barbarians Battle Ram
Zap
Elite Barbarians Battle Ram Hog Rider Spear Goblins Archers Minions
Archers
Zap Elite Barbarians Battle Ram Hog Rider
Minions
Hog Rider Zap Elite Barbarians Battle Ram
Barbarians
Hog Rider
Elite Barbarians
Zap Spear Goblins Archers Minions Battle Ram Hog Rider
Battle Ram
Zap Spear Goblins Archers Minions Elite Barbarians
Hog Rider
Spear Goblins Zap Minions Archers Barbarians Elite Barbarians

Defense Synergies 0 9

Spear Goblins
Zap Archers Minions Barbarians
Zap
Spear Goblins Archers Minions Barbarians Elite Barbarians
Archers
Spear Goblins Zap Minions
Minions
Spear Goblins Zap Archers
Barbarians
Spear Goblins Zap
Elite Barbarians
Zap
Battle Ram
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
Barbarians Elite Barbarians Zap Minions
Barbarians Archers Minions Elite Barbarians
Barbarians Elite Barbarians Minions
Barbarians Elite Barbarians
Spear Goblins Zap Archers Minions
Minions Spear Goblins Zap Archers
Zap Barbarians
Barbarians Minions Elite Barbarians
Elite Barbarians Spear Goblins Archers Barbarians
Archers Minions Barbarians Spear Goblins Zap
Minions Spear Goblins Zap Archers
Barbarians Zap Minions Elite Barbarians
Zap Minions Barbarians
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians
Barbarians Minions Elite Barbarians
Spear Goblins Zap Archers Minions Barbarians Elite Barbarians
Zap Spear Goblins Archers Minions Barbarians
Barbarians Elite Barbarians
Spear Goblins Archers Minions Barbarians Elite Barbarians
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Archers Elite Barbarians
Zap Archers Elite Barbarians
Barbarians Spear Goblins Zap Minions Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Archers Minions
Spear Goblins Archers Minions Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Spear Goblins Minions Barbarians Elite Barbarians
Barbarians
Minions Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians
Archers Barbarians
Barbarians Elite Barbarians Spear Goblins Zap Archers Minions
Minions Zap Archers Barbarians Elite Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Zap
Spear Goblins Zap Minions
Archers
Zap
Zap
Minions Elite Barbarians
Zap
Zap Archers
Elite Barbarians
Minions
Zap Elite Barbarians
Spear Goblins Zap
Minions
Zap Archers
Zap
Minions
Zap Barbarians
Zap
Zap
Zap
Zap
Elite Barbarians Zap Archers
Zap Minions
Elite Barbarians
Zap
Zap
Zap Spear Goblins Archers Minions Barbarians
Zap Archers
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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