My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Bowler Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Fisherman Ram Rider
Giant Snowball
Spear Goblins Cannon Fisherman Ram Rider
Zap
Spear Goblins Cannon Fisherman Ram Rider
Barbarian Barrel
Spear Goblins Cannon Wizard
The Log
Spear Goblins Cannon Fisherman Ram Rider
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Wizard Bowler Fisherman Ram Rider
Fireball
Cannon Wizard Bowler Fisherman Ram Rider
Poison
Spear Goblins Cannon Wizard Fisherman
Lightning
Cannon Wizard Bowler Fisherman Ram Rider
Rocket
Wizard Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Cannon Fisherman Wizard Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Bowler Ram Rider
Zap
Arrows Ram Rider Spear Goblins Bowler Fisherman
Arrows
Zap Bowler Ram Rider
Cannon
Wizard
Ram Rider
Bowler
Spear Goblins Zap Arrows Fisherman Ram Rider
Fisherman
Zap Bowler Ram Rider
Ram Rider
Zap Spear Goblins Arrows Wizard Bowler Fisherman

Defense Synergies 1 13

Spear Goblins
Zap Arrows Cannon Bowler
Zap
Cannon Spear Goblins Arrows Bowler Fisherman Ram Rider
Arrows
Spear Goblins Zap Cannon Bowler
Cannon
Zap Spear Goblins Arrows Wizard Bowler
Wizard
Cannon
Bowler
Spear Goblins Zap Arrows Cannon
Fisherman
Zap Ram Rider
Ram Rider
Zap Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Zap Cannon Wizard Ram Rider
Zap Cannon Fisherman Ram Rider
Cannon Bowler Fisherman Ram Rider
Cannon Bowler Fisherman Ram Rider
Arrows Bowler
Arrows Bowler Spear Goblins Zap Cannon
Ram Rider Spear Goblins Zap Arrows Cannon Wizard
Bowler Zap Arrows Cannon Ram Rider
Cannon Fisherman
Spear Goblins Cannon Bowler Fisherman
Spear Goblins Zap Arrows Cannon Wizard Bowler Fisherman Ram Rider
Arrows Spear Goblins Zap Wizard Ram Rider
Cannon Bowler Zap Wizard Ram Rider
Wizard Bowler Zap Arrows Cannon
Cannon Ram Rider
Zap Cannon Bowler Fisherman Ram Rider
Wizard Arrows Cannon Bowler Fisherman
Arrows Cannon Spear Goblins Zap Wizard Bowler Fisherman Ram Rider
Zap Arrows Wizard Spear Goblins Cannon Bowler Fisherman Ram Rider
Cannon Fisherman Ram Rider
Wizard Bowler Spear Goblins Arrows Cannon Fisherman
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Bowler Fisherman
Zap Arrows Wizard Bowler Fisherman
Spear Goblins Zap Bowler Fisherman Ram Rider
Bowler Zap Fisherman Ram Rider
Cannon Bowler Fisherman Ram Rider
Arrows Wizard Zap Ram Rider
Spear Goblins Bowler Ram Rider
Fisherman
Zap Spear Goblins
Cannon
Bowler
Zap Arrows Bowler
Bowler Cannon Wizard Ram Rider
Wizard Cannon Bowler
Spear Goblins Zap Bowler Fisherman
Arrows Bowler Zap Cannon Wizard
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler Fisherman Ram Rider
Arrows
Arrows
Wizard Zap Arrows Bowler
Arrows Wizard Spear Goblins Zap Ram Rider
Arrows Wizard Bowler
Arrows Zap Wizard Bowler Ram Rider
Arrows Zap Wizard Fisherman Ram Rider
Bowler Fisherman
Zap Arrows Wizard Bowler Fisherman Ram Rider
Zap Arrows Wizard
Bowler Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Spear Goblins Zap Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows
Fisherman
Zap Arrows Wizard Bowler Fisherman
Zap Arrows Wizard Bowler
Bowler
Arrows Wizard
Bowler Fisherman
Zap Arrows
Zap Arrows Wizard Bowler
Fisherman
Arrows Zap Wizard Bowler Fisherman Ram Rider
Zap Arrows Wizard Bowler Fisherman Ram Rider
Zap Arrows Fisherman
Zap Arrows Wizard
Zap Wizard
Bowler
Zap Arrows Wizard
Zap Arrows
Arrows Wizard Bowler
Zap Spear Goblins
Zap Arrows Wizard Ram Rider
Arrows
Wizard Bowler
Arrows Zap Wizard Bowler
Zap Arrows
Zap Bowler
Zap
Zap Bowler
Wizard Bowler

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