My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Miner Night Witch
Giant Snowball
Spear Goblins Skeleton Army Miner Night Witch
Zap
Spear Goblins Skeleton Army Night Witch
Barbarian Barrel
Spear Goblins Skeleton Army Ice Wizard Night Witch
The Log
Spear Goblins Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army Night Witch
Royal Delivery
Spear Goblins Skeleton Army Miner Ice Wizard Night Witch
Fireball
Skeleton Army Ice Wizard Night Witch
Poison
Spear Goblins Skeleton Army Ice Wizard Night Witch
Lightning
Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army Golem Miner Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Skeleton Army Miner Ice Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Golem
Zap
Arrows Miner Spear Goblins Golem Ice Wizard Night Witch
Arrows
Zap Golem Miner Night Witch
Skeleton Army
Golem
Arrows Night Witch Spear Goblins Zap Ice Wizard
Miner
Spear Goblins Zap Arrows
Ice Wizard
Zap Golem
Night Witch
Golem Zap Arrows

Defense Synergies 0 13

Spear Goblins
Zap Arrows Skeleton Army Ice Wizard Night Witch
Zap
Spear Goblins Arrows Skeleton Army Miner Ice Wizard Night Witch
Arrows
Spear Goblins Zap Ice Wizard
Skeleton Army
Spear Goblins Zap Ice Wizard
Golem
Miner
Zap
Ice Wizard
Spear Goblins Zap Arrows Skeleton Army Night Witch
Night Witch
Spear Goblins Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Skeleton Army Zap Ice Wizard Night Witch
Skeleton Army Ice Wizard Night Witch
Skeleton Army Night Witch Ice Wizard
Arrows Skeleton Army
Arrows Skeleton Army Spear Goblins Zap Ice Wizard Night Witch
Spear Goblins Zap Arrows Ice Wizard Night Witch
Zap Arrows
Skeleton Army Ice Wizard Night Witch
Skeleton Army Spear Goblins Miner Ice Wizard Night Witch
Skeleton Army Ice Wizard Spear Goblins Zap Arrows Night Witch
Arrows Spear Goblins Zap Ice Wizard Night Witch
Skeleton Army Night Witch Zap Ice Wizard
Skeleton Army Zap Arrows Night Witch
Skeleton Army
Skeleton Army Zap
Arrows Skeleton Army Night Witch
Arrows Spear Goblins Zap Skeleton Army Ice Wizard Night Witch
Zap Arrows Spear Goblins Ice Wizard
Skeleton Army Spear Goblins Arrows Night Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap
Zap Arrows Miner
Skeleton Army Spear Goblins Zap
Skeleton Army Zap Night Witch
Skeleton Army Night Witch
Arrows Zap Ice Wizard
Skeleton Army Spear Goblins Ice Wizard Night Witch
Skeleton Army
Zap Spear Goblins Skeleton Army
Skeleton Army
Skeleton Army Zap Arrows
Skeleton Army Night Witch
Skeleton Army
Skeleton Army Spear Goblins Zap Night Witch
Arrows Zap Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner Ice Wizard
Arrows Miner
Arrows
Zap Arrows
Arrows Spear Goblins Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Miner Zap
Night Witch
Miner Zap Arrows
Zap Arrows
Miner
Arrows
Zap Arrows
Spear Goblins Zap Arrows
Arrows
Arrows
Night Witch
Zap Arrows
Zap Arrows Miner
Night Witch
Arrows
Zap Arrows
Zap Arrows Ice Wizard
Arrows Miner Zap Ice Wizard
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows Ice Wizard Night Witch
Zap
Night Witch
Zap Arrows Miner Night Witch
Zap Arrows
Arrows
Zap Spear Goblins Skeleton Army Night Witch
Zap Arrows Ice Wizard
Arrows
Miner
Arrows Zap
Zap Arrows
Zap
Zap
Zap Miner

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