My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Elixir Golem Bandit Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Elixir Golem Bandit Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Bandit Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Bandit Ram Rider Mighty Miner
Giant Snowball
Spear Goblins Ram Rider Mighty Miner
Zap
Spear Goblins Firecracker Bandit Ram Rider Mighty Miner
Barbarian Barrel
Electro Spirit Spear Goblins Firecracker Elixir Golem Bandit
The Log
Electro Spirit Spear Goblins Firecracker Elixir Golem Bandit Ram Rider
Earthquake
Spear Goblins Firecracker Elixir Golem
Arrows
Electro Spirit Spear Goblins Firecracker
Royal Delivery
Electro Spirit Spear Goblins Firecracker Elixir Golem Bandit Ram Rider
Fireball
Firecracker Elixir Golem Bandit Ram Rider Mighty Miner
Poison
Spear Goblins Firecracker Elixir Golem
Lightning
Bandit Ram Rider Mighty Miner
Rocket
Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Elixir Golem Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Firecracker Elixir Golem Bandit Mighty Miner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bandit Ram Rider
Spear Goblins
Zap Firecracker Elixir Golem Bandit Ram Rider
Zap
Firecracker Ram Rider Electro Spirit Spear Goblins Elixir Golem Bandit Mighty Miner
Firecracker
Zap Elixir Golem Spear Goblins Bandit Ram Rider
Elixir Golem
Firecracker Spear Goblins Zap Bandit
Bandit
Electro Spirit Spear Goblins Zap Firecracker Elixir Golem Ram Rider
Ram Rider
Zap Electro Spirit Spear Goblins Firecracker Bandit
Mighty Miner
Zap

Defense Synergies 0 10

Electro Spirit
Zap
Spear Goblins
Zap Firecracker Bandit
Zap
Electro Spirit Spear Goblins Firecracker Bandit Ram Rider Mighty Miner
Firecracker
Spear Goblins Zap Bandit
Elixir Golem
Bandit
Spear Goblins Zap Firecracker Ram Rider
Ram Rider
Zap Bandit
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Ram Rider
Zap Firecracker Bandit Ram Rider
Ram Rider Bandit
Firecracker Bandit Ram Rider
Firecracker
Electro Spirit Spear Goblins Zap Firecracker Bandit
Ram Rider Electro Spirit Spear Goblins Zap Firecracker
Electro Spirit Zap Bandit Ram Rider
Mighty Miner
Spear Goblins Firecracker Bandit
Electro Spirit Spear Goblins Zap Firecracker Bandit Ram Rider
Spear Goblins Zap Firecracker Ram Rider
Zap Bandit Ram Rider
Electro Spirit Zap Firecracker
Bandit Ram Rider
Zap Bandit Ram Rider
Firecracker
Electro Spirit Spear Goblins Zap Firecracker Bandit Ram Rider
Zap Electro Spirit Spear Goblins Firecracker Bandit Ram Rider
Ram Rider
Electro Spirit Spear Goblins Firecracker Bandit
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Bandit
Bandit Zap Firecracker
Bandit Spear Goblins Zap Ram Rider
Zap Bandit Ram Rider
Bandit Ram Rider Mighty Miner
Firecracker Electro Spirit Zap Ram Rider
Spear Goblins Bandit Ram Rider
Mighty Miner
Zap Electro Spirit Spear Goblins Firecracker Bandit
Zap
Bandit Ram Rider
Firecracker
Electro Spirit Spear Goblins Zap Firecracker Mighty Miner
Electro Spirit Zap Firecracker Mighty Miner
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit Ram Rider
Bandit
Firecracker
Zap Firecracker
Firecracker Electro Spirit Spear Goblins Zap Ram Rider
Firecracker
Zap Firecracker Ram Rider
Zap Firecracker Bandit Ram Rider
Firecracker Zap Bandit Ram Rider
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Spear Goblins Zap Firecracker Bandit
Firecracker Bandit
Zap Firecracker Bandit
Zap Firecracker
Zap
Zap Firecracker Electro Spirit
Firecracker Zap Bandit Ram Rider
Zap Bandit Ram Rider
Zap Firecracker Bandit
Zap Firecracker
Zap Electro Spirit Firecracker
Zap Bandit
Zap Electro Spirit Firecracker
Mighty Miner
Firecracker
Zap Electro Spirit Spear Goblins Bandit
Zap Firecracker Ram Rider
Firecracker
Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Firecracker
Firecracker Zap
Zap Firecracker Bandit
Firecracker

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