My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Tesla Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel
Giant Snowball
Spear Goblins Goblin Barrel Lumberjack
Zap
Spear Goblins Firecracker Goblin Barrel
Barbarian Barrel
Spear Goblins Firecracker Tesla Goblin Barrel Lumberjack
The Log
Spear Goblins Firecracker Goblin Barrel Lumberjack
Earthquake
Spear Goblins Firecracker Tesla Goblin Barrel
Arrows
Spear Goblins Firecracker Goblin Barrel
Royal Delivery
Spear Goblins Firecracker Goblin Barrel Lumberjack
Fireball
Firecracker Tesla Goblin Barrel Lumberjack
Poison
Spear Goblins Firecracker
Lightning
Tesla Lumberjack Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Firecracker Goblin Barrel Tesla Lumberjack Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Firecracker Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Firecracker Lumberjack Mega Knight
Zap
Firecracker Spear Goblins Lumberjack Mega Knight
Firecracker
Zap Spear Goblins Goblin Barrel Lumberjack Mega Knight
Tesla
Goblin Barrel
Spear Goblins Firecracker Lumberjack Mega Knight
Lumberjack
Spear Goblins Zap Firecracker Goblin Barrel Mega Knight
Mega Knight
Spear Goblins Zap Firecracker Goblin Barrel Lumberjack
Goblinstein

Defense Synergies 2 10

Spear Goblins
Tesla Zap Firecracker Lumberjack Mega Knight
Zap
Mega Knight Spear Goblins Firecracker Tesla Lumberjack
Firecracker
Spear Goblins Zap Tesla Lumberjack Mega Knight
Tesla
Spear Goblins Zap Firecracker
Goblin Barrel
Lumberjack
Spear Goblins Zap Firecracker
Mega Knight
Zap Spear Goblins Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Tesla
Lumberjack Zap Firecracker Tesla Mega Knight
Tesla Lumberjack Mega Knight
Tesla Lumberjack Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Spear Goblins Zap Firecracker Tesla Lumberjack Mega Knight
Tesla Spear Goblins Zap Firecracker
Zap Tesla Mega Knight
Tesla Lumberjack
Spear Goblins Firecracker Tesla Lumberjack Mega Knight
Spear Goblins Zap Firecracker Tesla Lumberjack Mega Knight
Tesla Spear Goblins Zap Firecracker
Tesla Lumberjack Mega Knight Zap
Mega Knight Zap Firecracker Tesla Lumberjack
Tesla Lumberjack Mega Knight
Zap Tesla Lumberjack Mega Knight Goblinstein
Tesla Mega Knight Firecracker Lumberjack
Tesla Mega Knight Spear Goblins Zap Firecracker Lumberjack
Zap Spear Goblins Firecracker Tesla Lumberjack Mega Knight
Tesla Lumberjack
Mega Knight Spear Goblins Firecracker Tesla Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Zap Tesla
Zap Firecracker Tesla Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Zap
Lumberjack Mega Knight Zap Tesla
Tesla Lumberjack Mega Knight
Firecracker Goblinstein Zap Tesla
Spear Goblins Tesla Lumberjack
Mega Knight Tesla Lumberjack
Zap Mega Knight Goblinstein Spear Goblins Firecracker
Tesla
Mega Knight Tesla Lumberjack
Mega Knight Zap
Mega Knight Tesla Lumberjack
Firecracker Tesla Mega Knight
Tesla Spear Goblins Zap Firecracker Lumberjack Goblinstein
Mega Knight Zap Firecracker Tesla
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Mega Knight Goblinstein
Firecracker Goblinstein Spear Goblins Zap
Firecracker
Zap Firecracker
Zap Firecracker
Lumberjack
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight Goblinstein
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker
Zap Firecracker Goblinstein
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Spear Goblins Goblinstein
Zap Firecracker
Firecracker Lumberjack Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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