My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang
Giant Snowball
Spear Goblins Goblin Gang Dart Goblin Witch
Zap
Spear Goblins Goblin Gang Dart Goblin Witch
Barbarian Barrel
Spear Goblins Goblin Gang Dart Goblin Witch
The Log
Spear Goblins Goblin Gang Dart Goblin Witch
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Goblin Gang Dart Goblin Witch
Royal Delivery
Spear Goblins Goblin Gang Dart Goblin Witch
Fireball
Goblin Gang Dart Goblin Witch
Poison
Spear Goblins Goblin Gang Dart Goblin Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap Goblin Gang Dart Goblin Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Zap Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Dart Goblin Mega Knight
Zap
Mirror Spear Goblins Dart Goblin Witch Mega Knight
Goblin Gang
Spear Goblins Dart Goblin Mirror
Dart Goblin
Spear Goblins Zap Goblin Gang Mirror Mega Knight
Mirror
Zap Goblin Gang Dart Goblin
Witch
Zap Mega Knight
Mega Knight
Spear Goblins Zap Dart Goblin Witch
Golden Knight

Defense Synergies 2 16

Spear Goblins
Zap Goblin Gang Dart Goblin Mega Knight Golden Knight
Zap
Mirror Mega Knight Spear Goblins Goblin Gang Dart Goblin Witch Golden Knight
Goblin Gang
Spear Goblins Zap Dart Goblin Mirror
Dart Goblin
Spear Goblins Zap Goblin Gang Mirror Mega Knight Golden Knight
Mirror
Zap Goblin Gang Dart Goblin Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Spear Goblins Dart Goblin Mirror Witch
Golden Knight
Spear Goblins Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Dart Goblin Golden Knight
Zap Goblin Gang Dart Goblin Witch Mega Knight
Goblin Gang Witch Mega Knight Dart Goblin
Witch Goblin Gang Dart Goblin Mega Knight
Mega Knight
Goblin Gang Spear Goblins Zap Dart Goblin Mega Knight
Dart Goblin Spear Goblins Zap Goblin Gang Witch
Zap Dart Goblin Mega Knight Golden Knight
Witch Goblin Gang
Goblin Gang Spear Goblins Dart Goblin Mega Knight
Goblin Gang Dart Goblin Witch Spear Goblins Zap Mega Knight
Spear Goblins Zap Goblin Gang Dart Goblin Witch
Mega Knight Zap Goblin Gang Witch
Mega Knight Zap Goblin Gang Dart Goblin Witch Golden Knight
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Goblin Gang Witch
Mega Knight Spear Goblins Zap Goblin Gang Dart Goblin Witch Golden Knight
Zap Witch Spear Goblins Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Mega Knight Spear Goblins Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Zap Witch
Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Spear Goblins Zap Witch Golden Knight
Goblin Gang Mega Knight Zap
Goblin Gang Witch Mega Knight
Zap Goblin Gang Dart Goblin Witch
Goblin Gang Spear Goblins Dart Goblin Witch
Mega Knight
Zap Mega Knight Spear Goblins Witch
Witch Goblin Gang Dart Goblin
Mega Knight Dart Goblin Witch Golden Knight
Mega Knight Zap
Mega Knight Goblin Gang Witch Golden Knight
Dart Goblin Witch Mega Knight
Goblin Gang Witch Spear Goblins Zap Dart Goblin Golden Knight
Mega Knight Zap Dart Goblin Witch Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Golden Knight
Zap Dart Goblin Golden Knight
Dart Goblin
Dart Goblin
Zap Mega Knight
Spear Goblins Zap Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin Golden Knight
Goblin Gang
Zap Dart Goblin Golden Knight
Zap Dart Goblin
Dart Goblin Golden Knight
Dart Goblin
Zap Dart Goblin
Spear Goblins Zap Dart Goblin Witch Golden Knight
Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Zap Dart Goblin Witch Mega Knight Golden Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Dart Goblin Witch Golden Knight
Zap Witch Mega Knight Golden Knight
Zap Dart Goblin Golden Knight
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Spear Goblins Goblin Gang Dart Goblin Witch
Zap Dart Goblin Witch
Goblin Gang Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Goblin Gang Dart Goblin Witch Golden Knight
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight Golden Knight
Dart Goblin Mega Knight

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