My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Elixir Golem Witch X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elixir Golem Mini P.E.K.K.A X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem
Giant Snowball
Spear Goblins Witch
Zap
Spear Goblins Witch X-Bow
Barbarian Barrel
Spear Goblins Knight Elixir Golem Witch X-Bow
The Log
Spear Goblins Elixir Golem Mini P.E.K.K.A Witch X-Bow
Earthquake
Spear Goblins Elixir Golem Witch X-Bow
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Knight Elixir Golem Mini P.E.K.K.A Witch P.E.K.K.A
Fireball
Elixir Golem Witch X-Bow
Poison
Spear Goblins Elixir Golem Witch X-Bow
Lightning
Knight Mini P.E.K.K.A Witch X-Bow
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Golem Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Elixir Golem Mini P.E.K.K.A Witch X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Elixir Golem

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Elixir Golem Mini P.E.K.K.A X-Bow
Zap
X-Bow P.E.K.K.A Spear Goblins Knight Elixir Golem Mini P.E.K.K.A Witch
Knight
Spear Goblins X-Bow Zap Witch
Elixir Golem
Spear Goblins Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Spear Goblins Zap Elixir Golem X-Bow
Witch
Zap Knight Elixir Golem P.E.K.K.A
X-Bow
Zap Knight Spear Goblins Mini P.E.K.K.A
P.E.K.K.A
Zap Witch

Defense Synergies 3 11

Spear Goblins
Knight Zap Mini P.E.K.K.A X-Bow P.E.K.K.A
Zap
Mini P.E.K.K.A Spear Goblins Knight Witch X-Bow P.E.K.K.A
Knight
Spear Goblins X-Bow Zap Mini P.E.K.K.A Witch
Elixir Golem
Mini P.E.K.K.A
Zap Spear Goblins Knight Witch
Witch
Zap Knight Mini P.E.K.K.A
X-Bow
Knight Spear Goblins Zap
P.E.K.K.A
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight X-Bow
Mini P.E.K.K.A P.E.K.K.A Zap Knight Witch X-Bow
Mini P.E.K.K.A Witch P.E.K.K.A Knight
Mini P.E.K.K.A Witch P.E.K.K.A Knight
Mini P.E.K.K.A X-Bow P.E.K.K.A
Spear Goblins Zap X-Bow
Spear Goblins Zap Witch X-Bow
Zap X-Bow P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A X-Bow
Knight Spear Goblins Mini P.E.K.K.A
Witch Spear Goblins Zap Knight X-Bow
Spear Goblins Zap Witch
Mini P.E.K.K.A P.E.K.K.A Zap Knight Witch X-Bow
Zap Mini P.E.K.K.A Witch X-Bow P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight X-Bow
Zap Mini P.E.K.K.A X-Bow P.E.K.K.A
Knight Mini P.E.K.K.A Witch X-Bow P.E.K.K.A
Spear Goblins Zap Knight Witch X-Bow
Zap Witch Spear Goblins Knight
Mini P.E.K.K.A P.E.K.K.A
Spear Goblins Knight Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap Witch X-Bow P.E.K.K.A
Zap Knight Mini P.E.K.K.A X-Bow
P.E.K.K.A Spear Goblins Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap Knight X-Bow
P.E.K.K.A Knight Mini P.E.K.K.A Witch
Zap Witch
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Knight Witch
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Spear Goblins Knight Mini P.E.K.K.A Witch X-Bow
Witch P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Witch
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Knight Witch
Witch
Witch Spear Goblins Zap Knight Mini P.E.K.K.A X-Bow P.E.K.K.A
Zap Mini P.E.K.K.A Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow
Zap X-Bow
X-Bow
Knight
Zap
Spear Goblins Zap Witch
Witch
X-Bow Zap
Zap X-Bow
Mini P.E.K.K.A X-Bow
Zap Knight X-Bow
Zap
Knight
X-Bow
Zap X-Bow
X-Bow Spear Goblins Zap Witch
X-Bow
Mini P.E.K.K.A
Zap Mini P.E.K.K.A X-Bow
Zap Witch X-Bow
X-Bow
X-Bow
Zap X-Bow
Zap Witch
Witch
X-Bow Zap Witch
Zap Witch X-Bow
Zap X-Bow
Zap Witch X-Bow
Zap Witch
Mini P.E.K.K.A
Zap X-Bow
Zap
P.E.K.K.A
Zap Spear Goblins Witch X-Bow
Zap Witch
Knight Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Witch
Zap Witch
Zap Witch X-Bow
P.E.K.K.A

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