My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Inferno Dragon
Giant Snowball
Spear Goblins Minions Barbarians Hog Rider Inferno Dragon
Zap
Spear Goblins Minions Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Barbarians
The Log
Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Knight Minions Barbarians Hog Rider Inferno Dragon
Fireball
Minions Barbarians Hog Rider Inferno Dragon
Poison
Spear Goblins Minions Barbarians
Lightning
Knight Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Minions Tornado Hog Rider Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Inferno Dragon
Zap
Hog Rider Tornado Spear Goblins Knight Minions
Knight
Spear Goblins Minions Hog Rider Zap
Minions
Knight Hog Rider Zap Inferno Dragon
Barbarians
Hog Rider
Hog Rider
Spear Goblins Zap Knight Minions Barbarians Tornado
Tornado
Zap Hog Rider
Inferno Dragon
Spear Goblins Minions

Defense Synergies 2 11

Spear Goblins
Knight Zap Minions Barbarians Inferno Dragon
Zap
Spear Goblins Knight Minions Barbarians Tornado Inferno Dragon
Knight
Spear Goblins Minions Zap Tornado
Minions
Knight Spear Goblins Zap
Barbarians
Spear Goblins Zap
Hog Rider
Tornado
Zap Knight Inferno Dragon
Inferno Dragon
Spear Goblins Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions
Barbarians Inferno Dragon Zap Knight Minions
Barbarians Tornado Knight Minions Inferno Dragon
Barbarians Inferno Dragon Knight Minions
Barbarians Tornado
Tornado Spear Goblins Zap Minions
Minions Tornado Inferno Dragon Spear Goblins Zap
Zap Barbarians
Barbarians Inferno Dragon Minions Tornado
Knight Tornado Spear Goblins Barbarians
Minions Barbarians Spear Goblins Zap Knight Tornado
Minions Inferno Dragon Spear Goblins Zap Tornado
Barbarians Zap Knight Minions
Zap Minions Barbarians Tornado
Barbarians Inferno Dragon Knight
Barbarians Tornado Zap Inferno Dragon
Barbarians Knight Minions Tornado
Spear Goblins Zap Knight Minions Barbarians Tornado
Zap Tornado Spear Goblins Knight Minions Barbarians Inferno Dragon
Barbarians Tornado Inferno Dragon
Spear Goblins Knight Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Zap
Zap Knight Inferno Dragon
Barbarians Spear Goblins Zap Knight Minions
Zap Knight Barbarians Tornado
Barbarians Knight Inferno Dragon
Zap Minions Tornado
Spear Goblins Knight Minions Barbarians
Knight Barbarians Inferno Dragon
Zap Spear Goblins Knight Minions Barbarians Tornado Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Knight Minions Barbarians
Zap Barbarians Tornado
Barbarians Knight
Barbarians
Barbarians Spear Goblins Zap Knight Minions Tornado Inferno Dragon
Minions Zap Barbarians Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado
Knight Barbarians
Zap
Spear Goblins Zap Minions Tornado
Tornado
Zap Tornado
Zap Tornado
Minions Tornado
Zap Knight Tornado
Zap Tornado
Knight
Minions
Zap
Spear Goblins Zap
Tornado
Minions
Zap
Zap Tornado
Minions
Tornado
Tornado
Zap Barbarians
Zap Tornado
Inferno Dragon
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado
Zap Minions
Zap
Zap
Zap Spear Goblins Minions Barbarians
Zap Tornado
Knight
Zap
Zap Tornado
Zap Minions Tornado
Zap Tornado
Zap Tornado
Inferno Dragon

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