My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Spear Goblins Minions Cannon Hog Rider
Zap
Spear Goblins Minions Cannon
Barbarian Barrel
Spear Goblins Cannon Wizard
The Log
Spear Goblins Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Minions Cannon Hog Rider Wizard
Poison
Spear Goblins Minions Cannon Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Cannon Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Cannon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Spear Goblins Minions Mini P.E.K.K.A
Minions
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Cannon
Mini P.E.K.K.A
Spear Goblins Zap Minions Hog Rider Wizard
Hog Rider
Spear Goblins Zap Minions Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Minions Wizard

Defense Synergies 2 13

Spear Goblins
Zap Minions Cannon Mini P.E.K.K.A P.E.K.K.A
Zap
Cannon Mini P.E.K.K.A Spear Goblins Minions P.E.K.K.A
Minions
Spear Goblins Zap Cannon P.E.K.K.A
Cannon
Zap Spear Goblins Minions Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Spear Goblins Cannon Wizard
Hog Rider
Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Spear Goblins Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Cannon Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minions Cannon
Cannon Mini P.E.K.K.A P.E.K.K.A Minions
Cannon Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A
Spear Goblins Zap Minions Cannon
Minions Spear Goblins Zap Cannon Wizard
Zap Cannon P.E.K.K.A
Cannon Mini P.E.K.K.A P.E.K.K.A Minions
Spear Goblins Cannon Mini P.E.K.K.A
Minions Spear Goblins Zap Cannon Wizard
Minions Spear Goblins Zap Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Zap Minions Wizard
Wizard Zap Minions Cannon Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Cannon
Zap Cannon Mini P.E.K.K.A P.E.K.K.A
Wizard Minions Cannon Mini P.E.K.K.A P.E.K.K.A
Cannon Spear Goblins Zap Minions Wizard
Zap Wizard Spear Goblins Minions Cannon
Mini P.E.K.K.A P.E.K.K.A Cannon
Wizard Spear Goblins Minions Cannon Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Spear Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Cannon Mini P.E.K.K.A
Wizard Zap Minions
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Minions
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Minions Mini P.E.K.K.A
P.E.K.K.A Cannon
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Cannon Wizard
Wizard Cannon
Spear Goblins Zap Minions Mini P.E.K.K.A P.E.K.K.A
Minions Zap Cannon Mini P.E.K.K.A Wizard P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Spear Goblins Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Minions
Zap
Spear Goblins Zap Wizard
Wizard
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Spear Goblins Minions
Zap Wizard
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions
Zap
Zap
P.E.K.K.A
Wizard

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