My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions
Giant Snowball
Spear Goblins Minions
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Knight Valkyrie Wizard
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Knight Minions Valkyrie Wizard
Fireball
Minions Wizard
Poison
Spear Goblins Minions Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Knight Minions Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Zap Mega Knight
Zap
Spear Goblins Knight Minions Valkyrie Mega Knight
Knight
Spear Goblins Minions Zap Wizard
Minions
Knight Rage Mega Knight Zap Valkyrie
Valkyrie
Spear Goblins Zap Minions Wizard
Wizard
Knight Valkyrie Rage Mega Knight
Rage
Minions Wizard
Mega Knight
Minions Spear Goblins Zap Wizard

Defense Synergies 4 11

Spear Goblins
Knight Zap Minions Valkyrie Mega Knight
Zap
Mega Knight Spear Goblins Knight Minions Valkyrie
Knight
Spear Goblins Minions Zap Wizard
Minions
Knight Valkyrie Spear Goblins Zap Mega Knight
Valkyrie
Minions Spear Goblins Zap Wizard
Wizard
Knight Valkyrie Mega Knight
Rage
Mega Knight
Zap Spear Goblins Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions Valkyrie Wizard
Zap Knight Minions Valkyrie Mega Knight
Mega Knight Knight Minions Valkyrie
Knight Minions Valkyrie Mega Knight
Valkyrie Mega Knight
Spear Goblins Zap Minions Valkyrie Mega Knight
Minions Spear Goblins Zap Wizard
Zap Valkyrie Mega Knight
Minions
Knight Spear Goblins Valkyrie Mega Knight
Minions Valkyrie Spear Goblins Zap Knight Wizard Mega Knight
Minions Spear Goblins Zap Wizard
Mega Knight Zap Knight Minions Valkyrie Wizard
Valkyrie Wizard Mega Knight Zap Minions
Knight Mega Knight
Zap Mega Knight
Wizard Mega Knight Knight Minions Valkyrie
Valkyrie Mega Knight Spear Goblins Zap Knight Minions Wizard
Zap Valkyrie Wizard Spear Goblins Knight Minions Mega Knight
Valkyrie Wizard Mega Knight Spear Goblins Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Spear Goblins Zap
Zap Knight Valkyrie Wizard Mega Knight
Mega Knight Spear Goblins Zap Knight Minions Valkyrie
Valkyrie Mega Knight Zap Knight
Knight Valkyrie Mega Knight
Wizard Zap Minions
Spear Goblins Knight Minions Valkyrie
Mega Knight Knight Valkyrie
Zap Mega Knight Spear Goblins Knight Minions Valkyrie
Mega Knight Knight Minions Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Spear Goblins Zap Knight Minions Valkyrie
Minions Valkyrie Mega Knight Zap Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Spear Goblins Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions
Zap Knight Valkyrie Wizard
Zap Wizard
Knight
Minions
Zap
Spear Goblins Zap Wizard
Wizard Mega Knight
Minions
Zap Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Spear Goblins Minions
Zap Wizard
Knight Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Minions
Zap
Zap Mega Knight
Wizard Mega Knight

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