My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Suspicious Bush Goblin Cage Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Goblin Cage Wizard
The Log
Spear Goblins Suspicious Bush Goblin Cage
Earthquake
Spear Goblins Goblin Cage
Arrows
Spear Goblins Suspicious Bush
Royal Delivery
Spear Goblins Goblin Cage Wizard P.E.K.K.A
Fireball
Suspicious Bush Goblin Cage Wizard
Poison
Spear Goblins Suspicious Bush Goblin Cage Wizard
Lightning
Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Suspicious Bush P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Suspicious Bush The Log Goblin Cage Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Suspicious Bush The Log

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Cage
Zap
P.E.K.K.A Spear Goblins Goblin Cage The Log
Suspicious Bush
Goblin Cage
Spear Goblins Zap The Log
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Wizard The Log
The Log
Zap Goblin Cage P.E.K.K.A
Golden Knight

Defense Synergies 1 15

Spear Goblins
Zap Goblin Cage P.E.K.K.A The Log Golden Knight
Zap
Spear Goblins Goblin Cage P.E.K.K.A The Log Golden Knight
Suspicious Bush
Goblin Cage
Spear Goblins Zap Wizard The Log
Wizard
Goblin Cage P.E.K.K.A The Log Golden Knight
P.E.K.K.A
The Log Spear Goblins Zap Wizard
The Log
P.E.K.K.A Spear Goblins Zap Goblin Cage Wizard Golden Knight
Golden Knight
Spear Goblins Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Cage Wizard The Log Golden Knight
P.E.K.K.A Zap Goblin Cage The Log
Goblin Cage P.E.K.K.A
Goblin Cage P.E.K.K.A
Goblin Cage P.E.K.K.A The Log
The Log Spear Goblins Zap
Spear Goblins Zap Goblin Cage Wizard
Zap Goblin Cage P.E.K.K.A The Log Golden Knight
P.E.K.K.A Goblin Cage
Spear Goblins
Spear Goblins Zap Wizard The Log
Spear Goblins Zap Wizard
Goblin Cage P.E.K.K.A Zap Wizard The Log
Wizard Zap Goblin Cage P.E.K.K.A The Log Golden Knight
P.E.K.K.A Goblin Cage
Zap Goblin Cage P.E.K.K.A The Log
Wizard Goblin Cage P.E.K.K.A
Goblin Cage Spear Goblins Zap Wizard The Log Golden Knight
Zap Goblin Cage Wizard The Log Spear Goblins
P.E.K.K.A Goblin Cage
Wizard Spear Goblins P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Goblin Cage P.E.K.K.A
Zap Wizard The Log
P.E.K.K.A Spear Goblins Zap Goblin Cage The Log Golden Knight
P.E.K.K.A Zap Goblin Cage The Log
P.E.K.K.A Goblin Cage
Wizard Zap
P.E.K.K.A Spear Goblins Goblin Cage
P.E.K.K.A Goblin Cage
Zap Goblin Cage P.E.K.K.A Spear Goblins The Log
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Golden Knight
P.E.K.K.A Zap Goblin Cage The Log
P.E.K.K.A Goblin Cage Wizard Golden Knight
Wizard Goblin Cage
Spear Goblins Zap Goblin Cage P.E.K.K.A The Log Golden Knight
Zap Goblin Cage Wizard P.E.K.K.A The Log Golden Knight
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Zap The Log Golden Knight
The Log
The Log
Wizard Zap The Log
Wizard Spear Goblins Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Golden Knight
Zap Wizard The Log Golden Knight
Zap Wizard
The Log Golden Knight
Zap The Log
Spear Goblins Zap Wizard The Log Golden Knight
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log Golden Knight
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Golden Knight
Zap Wizard The Log Golden Knight
Zap The Log Golden Knight
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Spear Goblins
Zap Wizard
The Log
Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap The Log Golden Knight
Zap
Zap The Log Golden Knight
P.E.K.K.A
Wizard

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