My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Sparky
Giant Snowball
Spear Goblins Barbarians
Zap
Spear Goblins Sparky
Barbarian Barrel
Spear Goblins Tesla Barbarians Electro Wizard Sparky
The Log
Spear Goblins Barbarians Sparky
Earthquake
Spear Goblins Tesla Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Electro Wizard Sparky
Fireball
Tesla Barbarians Electro Wizard Sparky
Poison
Spear Goblins Barbarians Electro Wizard Sparky
Lightning
Tesla Electro Wizard Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Tesla Fireball Electro Wizard Barbarians Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Zap Tesla Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Sparky
Zap
Fireball Giant Electro Wizard Sparky Spear Goblins
Tesla
Barbarians
Fireball
Zap Giant Electro Wizard Sparky
Giant
Zap Sparky Spear Goblins Fireball Electro Wizard
Electro Wizard
Zap Fireball Giant Sparky
Sparky
Zap Giant Spear Goblins Fireball Electro Wizard

Defense Synergies 3 9

Spear Goblins
Tesla Zap Barbarians Electro Wizard
Zap
Fireball Electro Wizard Spear Goblins Tesla Barbarians Sparky
Tesla
Spear Goblins Zap Fireball Electro Wizard
Barbarians
Spear Goblins Zap
Fireball
Zap Tesla Electro Wizard
Giant
Electro Wizard
Zap Spear Goblins Tesla Fireball
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Fireball Electro Wizard Sparky
Barbarians Sparky Zap Tesla Electro Wizard
Tesla Barbarians Sparky Electro Wizard
Tesla Barbarians Sparky Electro Wizard
Barbarians Fireball Sparky
Fireball Spear Goblins Zap Tesla Electro Wizard
Tesla Electro Wizard Spear Goblins Zap Fireball
Zap Tesla Barbarians Fireball Electro Wizard Sparky
Tesla Barbarians Sparky
Spear Goblins Tesla Barbarians Electro Wizard Sparky
Barbarians Electro Wizard Spear Goblins Zap Tesla Fireball
Tesla Spear Goblins Zap Fireball Electro Wizard
Tesla Barbarians Sparky Zap Fireball Electro Wizard
Fireball Sparky Zap Tesla Barbarians Electro Wizard
Barbarians Sparky Tesla Electro Wizard
Barbarians Zap Tesla Fireball Electro Wizard Sparky
Tesla Barbarians Sparky Fireball Electro Wizard
Tesla Fireball Spear Goblins Zap Barbarians Electro Wizard
Zap Spear Goblins Tesla Barbarians Fireball Electro Wizard
Barbarians Sparky Tesla Electro Wizard
Spear Goblins Tesla Barbarians Fireball Electro Wizard Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Tesla Fireball Electro Wizard Sparky
Fireball Electro Wizard Zap Tesla
Barbarians Spear Goblins Zap Electro Wizard Sparky
Zap Tesla Barbarians Fireball Electro Wizard Sparky
Barbarians Tesla Sparky
Fireball Zap Tesla Electro Wizard
Sparky Spear Goblins Tesla Barbarians Fireball Electro Wizard
Tesla Barbarians Sparky
Zap Electro Wizard Spear Goblins Barbarians Fireball Sparky
Tesla Barbarians Sparky
Tesla Barbarians Sparky
Zap Barbarians Fireball Electro Wizard
Barbarians Tesla Fireball Sparky
Tesla Barbarians Fireball Sparky
Tesla Barbarians Electro Wizard Sparky Spear Goblins Zap Fireball
Zap Tesla Barbarians Fireball Electro Wizard Sparky
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Electro Wizard
Fireball Sparky
Barbarians Fireball Sparky
Fireball Zap Sparky
Fireball Spear Goblins Zap
Sparky
Fireball Zap
Fireball Zap
Fireball Electro Wizard Sparky
Zap Fireball Electro Wizard Sparky
Fireball Zap
Fireball Sparky
Fireball
Zap Fireball Sparky
Spear Goblins Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Zap Fireball Electro Wizard Sparky
Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Barbarians Fireball
Zap Fireball Sparky
Fireball Zap Electro Wizard Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Zap Fireball Electro Wizard Sparky
Zap Electro Wizard Fireball
Fireball Sparky
Zap Fireball Sparky
Zap Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Zap Electro Wizard Spear Goblins Barbarians Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Zap Fireball Electro Wizard Sparky
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Sparky
Sparky
Fireball Sparky

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