My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Goblin Demolisher Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Demolisher Guards
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Tesla Guards Hunter
The Log
Spear Goblins Goblin Demolisher Guards Hunter
Earthquake
Spear Goblins Tesla Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Goblin Demolisher Guards Hunter
Fireball
Tesla Hunter
Poison
Spear Goblins Guards Hunter
Lightning
Tesla Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Goblin Demolisher Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Demolisher Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Guards Tesla Fireball Goblin Demolisher Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Guards Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mega Knight
Zap
Fireball Spear Goblins Goblin Demolisher Guards Hunter Mega Knight
Tesla
Fireball
Zap Mega Knight
Goblin Demolisher
Zap
Guards
Zap
Hunter
Zap Mega Knight
Mega Knight
Spear Goblins Zap Fireball Hunter

Defense Synergies 4 11

Spear Goblins
Tesla Zap Guards Mega Knight
Zap
Fireball Mega Knight Spear Goblins Tesla Goblin Demolisher Guards Hunter
Tesla
Spear Goblins Zap Fireball Guards
Fireball
Zap Tesla Mega Knight
Goblin Demolisher
Zap
Guards
Hunter Spear Goblins Zap Tesla
Hunter
Guards Zap Mega Knight
Mega Knight
Zap Spear Goblins Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Fireball Goblin Demolisher
Hunter Zap Tesla Mega Knight
Tesla Hunter Mega Knight
Tesla Hunter Guards Mega Knight
Fireball Goblin Demolisher Mega Knight
Fireball Spear Goblins Zap Tesla Goblin Demolisher Guards Hunter Mega Knight
Tesla Hunter Spear Goblins Zap Fireball
Zap Tesla Fireball Mega Knight
Tesla Hunter
Guards Spear Goblins Tesla Hunter Mega Knight
Guards Spear Goblins Zap Tesla Fireball Goblin Demolisher Hunter Mega Knight
Tesla Hunter Spear Goblins Zap Fireball
Tesla Hunter Mega Knight Zap Fireball Guards
Fireball Mega Knight Zap Tesla Goblin Demolisher Guards Hunter
Tesla Hunter Mega Knight
Zap Tesla Fireball Hunter Mega Knight
Tesla Mega Knight Fireball Hunter
Tesla Fireball Mega Knight Spear Goblins Zap Goblin Demolisher Guards Hunter
Zap Hunter Spear Goblins Tesla Fireball Goblin Demolisher Guards Mega Knight
Tesla Hunter
Goblin Demolisher Mega Knight Spear Goblins Tesla Fireball Guards Hunter
Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins Zap Tesla Fireball
Fireball Zap Tesla Hunter Mega Knight
Guards Mega Knight Spear Goblins Zap Hunter
Guards Hunter Mega Knight Zap Tesla Fireball
Tesla Guards Hunter Mega Knight
Fireball Zap Tesla Goblin Demolisher Hunter
Guards Spear Goblins Tesla Fireball Hunter
Mega Knight Tesla Hunter
Zap Mega Knight Spear Goblins Fireball
Tesla Guards
Mega Knight Tesla Guards Hunter
Mega Knight Zap Fireball Guards
Mega Knight Tesla Fireball Guards Hunter
Tesla Fireball Goblin Demolisher Mega Knight
Tesla Guards Spear Goblins Zap Fireball Hunter
Mega Knight Zap Tesla Fireball Hunter
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap Goblin Demolisher Mega Knight
Fireball Spear Goblins Zap Hunter
Goblin Demolisher
Fireball Zap Goblin Demolisher Hunter
Fireball Zap
Fireball Guards
Zap Fireball
Fireball Zap
Fireball Hunter
Fireball
Zap Fireball
Spear Goblins Zap Fireball Goblin Demolisher Hunter
Fireball Goblin Demolisher Mega Knight
Fireball
Zap Fireball Goblin Demolisher Hunter Mega Knight
Zap Fireball Goblin Demolisher Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Goblin Demolisher Fireball Hunter Mega Knight
Fireball Zap Hunter
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Hunter
Zap Fireball Guards
Fireball
Zap Fireball Hunter Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Spear Goblins Fireball Guards
Fireball Zap Hunter
Fireball
Fireball Hunter Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Guards
Zap Fireball
Zap Fireball Mega Knight
Fireball Mega Knight

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