My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Prince
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army Baby Dragon
Zap
Spear Goblins Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Spear Goblins Wizard Goblin Barrel Skeleton Army
The Log
Spear Goblins Goblin Barrel Skeleton Army Prince
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Wizard Goblin Barrel Skeleton Army Baby Dragon Prince
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Spear Goblins Wizard Skeleton Army
Lightning
Wizard Baby Dragon Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Barrel Skeleton Army Baby Dragon Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Barrel Skeleton Army

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Baby Dragon Prince Mega Knight
Zap
Prince Spear Goblins Baby Dragon Mega Knight
Wizard
Prince Mega Knight
Goblin Barrel
Spear Goblins Prince Skeleton Army Baby Dragon Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Spear Goblins Zap Goblin Barrel Prince Mega Knight
Prince
Zap Goblin Barrel Mega Knight Spear Goblins Wizard Baby Dragon
Mega Knight
Prince Spear Goblins Zap Wizard Goblin Barrel Baby Dragon

Defense Synergies 1 14

Spear Goblins
Zap Skeleton Army Baby Dragon Prince Mega Knight
Zap
Mega Knight Spear Goblins Skeleton Army Baby Dragon Prince
Wizard
Skeleton Army Prince Mega Knight
Goblin Barrel
Skeleton Army
Spear Goblins Zap Wizard Prince
Baby Dragon
Spear Goblins Zap Prince Mega Knight
Prince
Spear Goblins Zap Wizard Skeleton Army Baby Dragon
Mega Knight
Zap Spear Goblins Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard Baby Dragon
Skeleton Army Zap Prince Mega Knight
Skeleton Army Prince Mega Knight
Skeleton Army Prince Mega Knight
Skeleton Army Prince Mega Knight
Skeleton Army Spear Goblins Zap Baby Dragon Mega Knight
Spear Goblins Zap Wizard Baby Dragon
Zap Baby Dragon Mega Knight
Skeleton Army Prince
Skeleton Army Spear Goblins Prince Mega Knight
Skeleton Army Spear Goblins Zap Wizard Baby Dragon Mega Knight
Spear Goblins Zap Wizard Baby Dragon
Skeleton Army Prince Mega Knight Zap Wizard
Wizard Skeleton Army Mega Knight Zap Baby Dragon Prince
Skeleton Army Prince Mega Knight
Skeleton Army Zap Prince Mega Knight
Wizard Mega Knight Skeleton Army Prince
Mega Knight Spear Goblins Zap Wizard Skeleton Army Baby Dragon Prince
Zap Wizard Baby Dragon Spear Goblins Mega Knight
Prince
Wizard Skeleton Army Mega Knight Spear Goblins Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Zap Prince
Zap Wizard Baby Dragon Prince Mega Knight
Skeleton Army Mega Knight Spear Goblins Zap Prince
Skeleton Army Prince Mega Knight Zap
Skeleton Army Prince Mega Knight
Wizard Zap Baby Dragon
Skeleton Army Prince Spear Goblins
Mega Knight Skeleton Army Prince
Zap Mega Knight Spear Goblins Skeleton Army Baby Dragon Prince
Skeleton Army
Mega Knight Prince
Skeleton Army Mega Knight Zap Prince
Skeleton Army Prince Mega Knight Wizard
Wizard Skeleton Army Baby Dragon Mega Knight
Skeleton Army Spear Goblins Zap Baby Dragon Prince
Mega Knight Zap Wizard Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Prince
Wizard Zap Baby Dragon Mega Knight
Wizard Spear Goblins Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Prince
Zap Wizard Prince
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Spear Goblins Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Prince Mega Knight
Zap Wizard Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Wizard
Prince
Zap Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Prince Mega Knight
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Zap Wizard Mega Knight
Zap
Prince Mega Knight
Wizard
Zap Spear Goblins Skeleton Army Prince
Zap Wizard Baby Dragon
Wizard Baby Dragon Prince Mega Knight
Zap Wizard Baby Dragon
Zap
Prince Mega Knight
Zap Baby Dragon
Zap
Zap Baby Dragon Prince Mega Knight
Prince
Wizard Mega Knight

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