My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Bad
Versatility
Bad
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Demolisher Goblin Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Clone Graveyard
Giant Snowball
Clone Graveyard
Zap
Clone Goblin Giant Graveyard
Barbarian Barrel
Clone Graveyard
The Log
Suspicious Bush Goblin Demolisher Clone Graveyard
Earthquake
Clone Graveyard
Arrows
Suspicious Bush Clone Graveyard
Royal Delivery
Goblin Demolisher Clone Graveyard
Fireball
Suspicious Bush Clone
Poison
Suspicious Bush Clone Graveyard
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Demolisher Clone Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Clone Void Goblin Demolisher Graveyard Goblin Machine Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Clone Void Goblin Demolisher

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Goblin Demolisher
Goblin Demolisher
Goblin Giant Suspicious Bush Goblin Machine
Clone
Goblin Giant
Void
Goblin Giant
Goblin Giant
Goblin Demolisher Clone Void Graveyard Goblin Machine
Graveyard
Goblin Giant
Goblin Machine
Goblin Demolisher Goblin Giant
Goblinstein

Defense Synergies 0 1

Suspicious Bush
Goblin Demolisher
Goblin Machine
Clone
Void
Goblin Giant
Graveyard
Goblin Machine
Goblin Demolisher
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Void Goblin Giant
Void
Goblin Demolisher
Goblin Demolisher
Void
Void Goblin Giant
Goblin Demolisher Goblin Giant
Goblin Demolisher
Goblin Demolisher
Goblin Demolisher
Goblin Demolisher Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void
Goblin Giant
Goblin Giant
Goblin Giant
Goblin Demolisher Goblin Giant
Void Goblin Giant
Goblin Giant
Void
Goblin Giant
Void Goblin Giant
Goblin Giant
Goblin Demolisher
Goblin Giant
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Void Goblin Giant
Void
Goblin Demolisher
Goblin Giant Goblin Machine
Goblin Demolisher
Goblin Demolisher
Void
Void
Void Goblin Machine
Void
Void
Void
Goblin Demolisher
Goblin Demolisher
Void Goblin Demolisher Goblin Machine
Goblin Demolisher Void Goblin Machine
Void
Void
Void
Void
Goblin Demolisher Goblin Machine
Void
Void
Void
Void
Void
Void
Void
Void
Void
Void
Void
Void
Void Goblin Giant
Void
Void

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