My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Executioner Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Executioner Electro Wizard
The Log
Suspicious Bush
Earthquake
Arrows
Suspicious Bush
Royal Delivery
Executioner Miner Electro Wizard
Fireball
Suspicious Bush Executioner Electro Wizard
Poison
Suspicious Bush Executioner Electro Wizard
Lightning
Executioner Electro Wizard Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rage Executioner Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Rage Miner Electro Wizard Executioner Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Rage Miner Electro Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Miner
Rage
Electro Wizard
Executioner
Miner Mega Knight
Lightning
Miner
Suspicious Bush Executioner Electro Wizard Mega Knight
Electro Wizard
Rage Miner Mega Knight
Mega Knight
Executioner Miner Electro Wizard
Goblinstein

Defense Synergies 0 3

Suspicious Bush
Rage
Executioner
Mega Knight
Lightning
Miner
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Executioner Miner Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Mega Knight Executioner Lightning Electro Wizard
Electro Wizard Mega Knight
Lightning Mega Knight
Executioner Electro Wizard Mega Knight
Lightning Electro Wizard Executioner
Lightning Electro Wizard Mega Knight
Miner Electro Wizard Mega Knight
Executioner Electro Wizard Mega Knight
Executioner Electro Wizard
Mega Knight Lightning Electro Wizard
Executioner Mega Knight Electro Wizard
Electro Wizard Mega Knight
Lightning Electro Wizard Mega Knight
Mega Knight Executioner Electro Wizard
Mega Knight Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Electro Wizard
Mega Knight Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Executioner Lightning Miner Mega Knight
Mega Knight Lightning Electro Wizard
Lightning Mega Knight Electro Wizard
Executioner Mega Knight
Executioner Electro Wizard
Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight
Mega Knight
Lightning Mega Knight Electro Wizard
Lightning Mega Knight Executioner
Executioner Mega Knight
Electro Wizard Executioner Lightning
Executioner Mega Knight Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Executioner Miner Electro Wizard
Lightning Miner
Lightning
Executioner Mega Knight
Executioner
Executioner
Executioner Lightning
Miner Lightning
Lightning Electro Wizard
Lightning Miner Electro Wizard
Lightning Executioner
Lightning Executioner Miner
Lightning
Lightning
Lightning Executioner
Lightning Executioner Mega Knight
Lightning
Lightning
Lightning Executioner Electro Wizard Mega Knight
Lightning Miner Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Executioner Mega Knight
Miner Executioner Lightning Electro Wizard
Lightning Miner Mega Knight
Lightning Miner
Lightning Executioner Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Miner Mega Knight
Lightning Electro Wizard
Mega Knight
Lightning
Lightning Electro Wizard
Lightning Executioner Electro Wizard
Lightning Miner Executioner Electro Wizard Mega Knight
Executioner Lightning
Lightning
Executioner Mega Knight
Lightning Electro Wizard
Executioner Lightning Electro Wizard
Lightning Executioner Miner Electro Wizard Mega Knight
Lightning Mega Knight

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