My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Golem Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Barbarians Heal Spirit
The Log
Firecracker Barbarians Heal Spirit
Earthquake
Firecracker Tesla Barbarians
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Barbarians Heal Spirit Mother Witch
Fireball
Firecracker Tesla Barbarians Mother Witch
Poison
Firecracker Barbarians Mother Witch
Lightning
Tesla Mother Witch
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Golem Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Firecracker Royal Delivery Earthquake Tesla Mother Witch Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Firecracker Royal Delivery Earthquake

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake Golem
Royal Delivery
Tesla
Barbarians
Heal Spirit
Heal Spirit
Barbarians
Earthquake
Golem Firecracker Mother Witch
Golem
Earthquake Firecracker Mother Witch
Mother Witch
Earthquake Golem

Defense Synergies 0 9

Firecracker
Royal Delivery Tesla Earthquake
Royal Delivery
Firecracker Tesla Barbarians Earthquake Mother Witch
Tesla
Firecracker Royal Delivery Earthquake Mother Witch
Barbarians
Royal Delivery
Heal Spirit
Earthquake
Firecracker Royal Delivery Tesla
Golem
Mother Witch
Royal Delivery Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla
Barbarians Firecracker Royal Delivery Tesla
Tesla Barbarians Royal Delivery
Tesla Barbarians Firecracker
Firecracker Royal Delivery Barbarians Earthquake
Royal Delivery Firecracker Tesla Earthquake Mother Witch
Tesla Firecracker Royal Delivery
Earthquake Tesla Barbarians
Tesla Barbarians
Firecracker Royal Delivery Tesla Barbarians
Barbarians Mother Witch Firecracker Royal Delivery Tesla Earthquake
Tesla Firecracker Royal Delivery
Tesla Barbarians Royal Delivery Earthquake
Firecracker Royal Delivery Tesla Barbarians Earthquake
Barbarians Tesla
Barbarians Royal Delivery Tesla
Tesla Barbarians Firecracker Royal Delivery
Royal Delivery Tesla Firecracker Barbarians
Royal Delivery Earthquake Firecracker Tesla Barbarians Mother Witch
Barbarians Tesla
Firecracker Royal Delivery Tesla Barbarians Earthquake Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Delivery Tesla
Royal Delivery Firecracker Tesla
Royal Delivery Barbarians
Royal Delivery Tesla Barbarians
Barbarians Royal Delivery Tesla
Firecracker Royal Delivery Mother Witch Tesla
Royal Delivery Tesla Barbarians
Royal Delivery Tesla Barbarians
Royal Delivery Firecracker Barbarians
Royal Delivery Tesla Barbarians
Tesla Barbarians
Royal Delivery Barbarians
Royal Delivery Barbarians Tesla
Firecracker Tesla Barbarians
Tesla Barbarians Firecracker Royal Delivery
Firecracker Royal Delivery Tesla Barbarians Earthquake Mother Witch
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker Barbarians
Firecracker Earthquake
Firecracker Mother Witch
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Firecracker Earthquake
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Firecracker Earthquake
Firecracker Earthquake Mother Witch
Earthquake
Earthquake Barbarians
Firecracker Earthquake Mother Witch
Firecracker Earthquake
Firecracker
Firecracker Mother Witch
Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Barbarians
Firecracker
Firecracker
Firecracker Earthquake
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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