My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Cage Hunter Bowler Fisherman Electro Wizard Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Skeleton King
Giant Snowball
Fisherman Skeleton King
Zap
Fisherman Skeleton King
Barbarian Barrel
Tesla Goblin Cage Hunter Electro Wizard Skeleton King
The Log
Goblin Cage Hunter Fisherman Skeleton King
Earthquake
Tesla Goblin Cage Skeleton King
Arrows
Skeleton King
Royal Delivery
Goblin Cage Hunter Bowler Fisherman Electro Wizard Mother Witch Skeleton King
Fireball
Tesla Goblin Cage Hunter Bowler Fisherman Electro Wizard Mother Witch Skeleton King
Poison
Goblin Cage Hunter Fisherman Electro Wizard Mother Witch Skeleton King
Lightning
Tesla Goblin Cage Hunter Bowler Fisherman Electro Wizard Mother Witch Skeleton King
Rocket
Hunter Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Bowler Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Tesla Goblin Cage Hunter Electro Wizard Mother Witch Skeleton King Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Tesla Goblin Cage Hunter

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Goblin Cage
Hunter
Hunter
Fisherman Goblin Cage Bowler
Bowler
Hunter Fisherman Electro Wizard Mother Witch
Fisherman
Hunter Bowler
Electro Wizard
Bowler
Mother Witch
Bowler
Skeleton King

Defense Synergies 1 15

Tesla
Bowler Electro Wizard Mother Witch
Goblin Cage
Hunter Bowler Electro Wizard Mother Witch
Hunter
Fisherman Goblin Cage Bowler Electro Wizard Skeleton King
Bowler
Tesla Goblin Cage Hunter Electro Wizard Mother Witch
Fisherman
Hunter Mother Witch Skeleton King
Electro Wizard
Tesla Goblin Cage Hunter Bowler
Mother Witch
Tesla Goblin Cage Bowler Fisherman Skeleton King
Skeleton King
Hunter Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Goblin Cage Electro Wizard
Hunter Tesla Goblin Cage Fisherman Electro Wizard
Tesla Goblin Cage Hunter Bowler Fisherman Electro Wizard
Tesla Goblin Cage Hunter Bowler Fisherman Electro Wizard Skeleton King
Goblin Cage Bowler
Bowler Tesla Hunter Electro Wizard Mother Witch
Tesla Hunter Electro Wizard Goblin Cage
Bowler Tesla Goblin Cage Electro Wizard
Tesla Hunter Goblin Cage Fisherman Skeleton King
Tesla Hunter Bowler Fisherman Electro Wizard
Electro Wizard Mother Witch Tesla Hunter Bowler Fisherman Skeleton King
Tesla Hunter Electro Wizard
Tesla Goblin Cage Hunter Bowler Electro Wizard
Bowler Tesla Goblin Cage Hunter Electro Wizard Skeleton King
Tesla Goblin Cage Hunter Electro Wizard Skeleton King
Tesla Goblin Cage Hunter Bowler Fisherman Electro Wizard
Tesla Goblin Cage Hunter Bowler Fisherman Electro Wizard
Tesla Goblin Cage Hunter Bowler Fisherman Electro Wizard
Goblin Cage Hunter Tesla Bowler Fisherman Electro Wizard Mother Witch
Tesla Goblin Cage Hunter Fisherman Electro Wizard
Bowler Tesla Hunter Fisherman Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Goblin Cage Bowler Fisherman Electro Wizard
Electro Wizard Tesla Hunter Bowler Fisherman
Goblin Cage Hunter Bowler Fisherman Electro Wizard
Hunter Bowler Tesla Goblin Cage Fisherman Electro Wizard
Tesla Goblin Cage Hunter Bowler Fisherman
Mother Witch Tesla Hunter Electro Wizard
Tesla Goblin Cage Hunter Bowler Electro Wizard
Tesla Goblin Cage Hunter Fisherman
Goblin Cage Electro Wizard
Tesla Goblin Cage
Tesla Goblin Cage Hunter Bowler
Goblin Cage Bowler Electro Wizard
Bowler Tesla Goblin Cage Hunter Skeleton King
Tesla Goblin Cage Bowler
Tesla Electro Wizard Goblin Cage Hunter Bowler Fisherman Skeleton King
Bowler Tesla Goblin Cage Hunter Electro Wizard Mother Witch Skeleton King
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Fisherman Electro Wizard
Bowler
Mother Witch Hunter
Bowler
Hunter Bowler
Fisherman
Bowler Fisherman Electro Wizard
Bowler Fisherman Electro Wizard
Hunter Bowler Fisherman
Fisherman
Fisherman
Hunter Bowler
Bowler
Fisherman
Hunter Bowler Fisherman Electro Wizard
Bowler Mother Witch
Bowler
Bowler Fisherman
Mother Witch Hunter Bowler
Fisherman
Hunter Bowler Fisherman Electro Wizard
Bowler Fisherman
Fisherman
Hunter Electro Wizard Mother Witch
Electro Wizard
Bowler
Hunter
Electro Wizard
Bowler
Electro Wizard
Hunter Electro Wizard
Hunter Bowler Electro Wizard
Bowler Skeleton King
Bowler Electro Wizard Skeleton King
Electro Wizard
Bowler Electro Wizard
Bowler

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