My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Tesla Skeleton Army Witch Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Fireball
Tesla Skeleton Army Witch Lumberjack
Poison
Skeleton Army Witch
Lightning
Tesla Mini P.E.K.K.A Witch Lumberjack Archer Queen
Rocket
Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tesla Fireball Mini P.E.K.K.A Lumberjack Witch Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Tesla Fireball Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Mega Knight Archer Queen
Mini P.E.K.K.A
Lumberjack Mega Knight
Skeleton Army
Witch
Lumberjack Mega Knight
Lumberjack
Mini P.E.K.K.A Witch Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Witch Lumberjack Archer Queen
Archer Queen
Fireball Mega Knight

Defense Synergies 0 12

Tesla
Fireball Mini P.E.K.K.A Skeleton Army
Fireball
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Tesla Fireball Skeleton Army Witch
Skeleton Army
Tesla Mini P.E.K.K.A Lumberjack Archer Queen
Witch
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Fireball Skeleton Army Witch
Mega Knight
Fireball Witch
Archer Queen
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Mini P.E.K.K.A Skeleton Army Lumberjack Tesla Witch Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Witch Lumberjack Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Witch Lumberjack Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Fireball Skeleton Army Tesla Lumberjack Mega Knight
Tesla Fireball Witch
Tesla Fireball Mega Knight
Tesla Mini P.E.K.K.A Witch Skeleton Army Lumberjack Archer Queen
Skeleton Army Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Witch Tesla Fireball Lumberjack Mega Knight
Tesla Fireball Witch
Tesla Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Fireball Witch
Fireball Skeleton Army Mega Knight Tesla Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Skeleton Army Tesla Lumberjack Mega Knight
Skeleton Army Tesla Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Tesla Mega Knight Fireball Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Tesla Fireball Mega Knight Skeleton Army Witch Lumberjack
Witch Tesla Fireball Lumberjack Mega Knight
Mini P.E.K.K.A Tesla Lumberjack
Skeleton Army Mega Knight Tesla Fireball Mini P.E.K.K.A Witch Lumberjack
Tesla Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Tesla Fireball Witch
Fireball Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Tesla Fireball
Tesla Mini P.E.K.K.A Skeleton Army Witch Lumberjack Mega Knight
Fireball Tesla Witch
Mini P.E.K.K.A Skeleton Army Tesla Fireball Witch Lumberjack
Mini P.E.K.K.A Mega Knight Tesla Skeleton Army Lumberjack
Mega Knight Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Tesla Skeleton Army
Mega Knight Tesla Mini P.E.K.K.A Witch Lumberjack
Skeleton Army Mega Knight Fireball Archer Queen
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Fireball Witch Lumberjack
Tesla Fireball Skeleton Army Witch Mega Knight
Tesla Skeleton Army Witch Fireball Mini P.E.K.K.A Lumberjack Archer Queen
Mega Knight Tesla Fireball Mini P.E.K.K.A Witch Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball Witch
Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A Lumberjack
Fireball
Fireball Archer Queen
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Mega Knight
Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Skeleton Army Witch
Fireball Witch Archer Queen
Fireball
Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Fireball
Fireball Archer Queen
Mega Knight Archer Queen
Fireball Witch Archer Queen
Fireball Witch Archer Queen
Fireball Witch Mega Knight Archer Queen
Fireball Mega Knight

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