My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Minion Horde
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Tesla Elixir Golem Inferno Tower Wizard
The Log
Elixir Golem
Earthquake
Tesla Elixir Golem Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Elixir Golem Wizard
Fireball
Tesla Minion Horde Elixir Golem Inferno Tower Wizard
Poison
Minion Horde Elixir Golem Inferno Tower Wizard
Lightning
Tesla Inferno Tower Wizard
Rocket
Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Rocket Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tesla Poison Minion Horde Inferno Tower Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Elixir Golem Tesla Poison Minion Horde

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Minion Horde
Mega Knight
Elixir Golem
Poison Wizard
Inferno Tower
Wizard
Elixir Golem Mega Knight
Rocket
Poison
Elixir Golem Mega Knight
Mega Knight
Minion Horde Wizard Poison

Defense Synergies 0 8

Tesla
Inferno Tower Wizard Poison
Minion Horde
Inferno Tower
Elixir Golem
Inferno Tower
Tesla Minion Horde Poison Mega Knight
Wizard
Tesla Mega Knight
Rocket
Poison
Tesla Inferno Tower Mega Knight
Mega Knight
Inferno Tower Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Tesla Mega Knight
Tesla Minion Horde Inferno Tower Rocket Mega Knight
Tesla Minion Horde Inferno Tower Mega Knight
Rocket Poison Mega Knight
Tesla Mega Knight
Tesla Minion Horde Inferno Tower Rocket Wizard Poison
Rocket Tesla Inferno Tower Poison Mega Knight
Tesla Minion Horde Inferno Tower
Tesla Minion Horde Inferno Tower Mega Knight
Minion Horde Poison Tesla Wizard Mega Knight
Tesla Minion Horde Inferno Tower Wizard Poison
Tesla Minion Horde Inferno Tower Mega Knight Wizard Rocket
Wizard Rocket Mega Knight Tesla Minion Horde Poison
Inferno Tower Tesla Minion Horde Mega Knight
Minion Horde Inferno Tower Rocket Tesla Mega Knight
Tesla Minion Horde Wizard Mega Knight Inferno Tower Poison
Tesla Mega Knight Minion Horde Wizard
Wizard Poison Tesla Mega Knight
Tesla Inferno Tower
Wizard Mega Knight Tesla Minion Horde Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Inferno Tower
Poison Tesla Wizard Rocket Mega Knight
Mega Knight Minion Horde Inferno Tower Rocket
Rocket Mega Knight Tesla Minion Horde Inferno Tower
Inferno Tower Tesla Minion Horde Mega Knight
Wizard Rocket Poison Tesla Minion Horde
Rocket Tesla Minion Horde Inferno Tower
Inferno Tower Mega Knight Tesla Minion Horde
Minion Horde Rocket Mega Knight Inferno Tower Poison
Inferno Tower Tesla Minion Horde
Mega Knight Tesla Minion Horde Inferno Tower
Rocket Mega Knight Poison
Rocket Mega Knight Tesla Minion Horde Inferno Tower Wizard
Wizard Tesla Minion Horde Mega Knight
Tesla Inferno Tower Minion Horde Rocket Poison
Poison Mega Knight Tesla Minion Horde Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Rocket
Poison
Rocket Minion Horde Poison
Rocket Poison
Wizard Rocket Poison Minion Horde Mega Knight
Wizard Poison Minion Horde Rocket
Minion Horde Wizard Poison
Poison Wizard
Poison Wizard
Rocket Minion Horde Poison
Rocket Poison Minion Horde Wizard
Poison Wizard Rocket
Rocket Poison
Minion Horde Rocket Poison
Poison
Rocket Minion Horde Wizard Poison
Minion Horde Wizard Rocket Poison Mega Knight
Rocket Poison
Minion Horde Rocket
Rocket Wizard Poison Mega Knight
Rocket Wizard Poison Mega Knight
Rocket Minion Horde Poison Mega Knight
Rocket Wizard Poison
Rocket
Rocket Minion Horde Poison
Poison Wizard Mega Knight
Minion Horde
Poison Wizard
Wizard Poison Mega Knight
Rocket Poison
Poison Minion Horde Wizard
Rocket Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Wizard Rocket Mega Knight
Rocket Minion Horde Poison
Minion Horde Mega Knight
Rocket Wizard Poison
Minion Horde Rocket
Rocket Poison Wizard
Poison Minion Horde Wizard Rocket Mega Knight
Wizard Poison
Rocket Poison
Minion Horde Mega Knight
Minion Horde Rocket Poison
Rocket Poison
Poison Rocket Mega Knight
Wizard Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: