My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Bandit Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Sparky
Giant Snowball
Musketeer Goblin Barrel
Zap
Goblin Barrel Bandit Sparky
Barbarian Barrel
Tesla Musketeer Goblin Barrel Bandit Magic Archer Sparky
The Log
Mini P.E.K.K.A Musketeer Goblin Barrel Bandit Sparky
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Musketeer Goblin Barrel Bandit Magic Archer Sparky
Fireball
Tesla Musketeer Goblin Barrel Bandit Magic Archer Sparky
Poison
Musketeer Magic Archer Sparky
Lightning
Tesla Mini P.E.K.K.A Musketeer Bandit Magic Archer Sparky
Rocket
Musketeer Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Bandit Tesla Mini P.E.K.K.A Musketeer Magic Archer Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Bandit Tesla Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Sparky Musketeer Magic Archer Mega Knight
Musketeer
Mini P.E.K.K.A Bandit Mega Knight
Goblin Barrel
Bandit Sparky Mega Knight
Bandit
Musketeer Goblin Barrel Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Bandit Mega Knight
Sparky
Mini P.E.K.K.A Goblin Barrel
Mega Knight
Mini P.E.K.K.A Musketeer Goblin Barrel Bandit Magic Archer

Defense Synergies 1 9

Tesla
Musketeer Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Tesla Musketeer Magic Archer
Musketeer
Tesla Mini P.E.K.K.A Bandit Mega Knight
Goblin Barrel
Bandit
Musketeer Magic Archer Mega Knight
Magic Archer
Tesla Mini P.E.K.K.A Bandit Mega Knight
Sparky
Mega Knight
Musketeer Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Magic Archer Sparky
Mini P.E.K.K.A Sparky Tesla Musketeer Bandit Mega Knight
Tesla Mini P.E.K.K.A Sparky Mega Knight Musketeer Bandit
Tesla Mini P.E.K.K.A Sparky Musketeer Bandit Mega Knight
Mini P.E.K.K.A Sparky Mega Knight
Tesla Musketeer Bandit Magic Archer Mega Knight
Tesla Musketeer Magic Archer
Tesla Musketeer Bandit Magic Archer Sparky Mega Knight
Tesla Mini P.E.K.K.A Sparky Musketeer
Tesla Mini P.E.K.K.A Musketeer Bandit Sparky Mega Knight
Tesla Musketeer Bandit Magic Archer Mega Knight
Tesla Musketeer Magic Archer
Tesla Mini P.E.K.K.A Sparky Mega Knight Musketeer Bandit
Sparky Mega Knight Tesla Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Sparky Tesla Bandit Mega Knight
Tesla Mini P.E.K.K.A Bandit Sparky Mega Knight
Tesla Sparky Mega Knight Mini P.E.K.K.A Musketeer
Tesla Mega Knight Musketeer Bandit Magic Archer
Tesla Musketeer Bandit Magic Archer Mega Knight
Mini P.E.K.K.A Sparky Tesla Musketeer
Mega Knight Tesla Mini P.E.K.K.A Musketeer Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Bandit Sparky
Bandit Tesla Mini P.E.K.K.A Musketeer Magic Archer Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Musketeer Sparky
Mini P.E.K.K.A Mega Knight Tesla Musketeer Bandit Sparky
Tesla Mini P.E.K.K.A Musketeer Bandit Sparky Mega Knight
Tesla Musketeer Magic Archer
Mini P.E.K.K.A Sparky Tesla Musketeer Bandit
Mini P.E.K.K.A Mega Knight Tesla Sparky
Mega Knight Mini P.E.K.K.A Bandit Magic Archer Sparky
Tesla Musketeer Sparky
Mega Knight Tesla Mini P.E.K.K.A Musketeer Sparky
Mega Knight
Mini P.E.K.K.A Mega Knight Tesla Bandit Sparky
Tesla Musketeer Magic Archer Sparky Mega Knight
Tesla Sparky Mini P.E.K.K.A Musketeer Magic Archer
Mega Knight Tesla Mini P.E.K.K.A Musketeer Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Bandit Sparky
Musketeer Bandit Magic Archer
Bandit Magic Archer Sparky
Musketeer Sparky
Magic Archer Sparky Mega Knight
Musketeer Magic Archer
Musketeer Magic Archer Sparky
Magic Archer
Bandit
Mini P.E.K.K.A Musketeer Sparky
Musketeer Bandit Magic Archer Sparky
Musketeer Magic Archer
Musketeer Bandit Magic Archer Sparky
Musketeer Bandit Magic Archer
Musketeer Magic Archer Sparky
Musketeer Bandit Magic Archer Sparky
Magic Archer Musketeer Bandit Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Musketeer Bandit Magic Archer Sparky Mega Knight
Magic Archer Mega Knight
Musketeer Magic Archer Sparky Mega Knight
Musketeer Sparky
Musketeer
Magic Archer Sparky Mega Knight
Musketeer Bandit Magic Archer Sparky
Musketeer Bandit Magic Archer Sparky Mega Knight
Musketeer Bandit Magic Archer Sparky
Musketeer Magic Archer Sparky
Musketeer
Mini P.E.K.K.A Sparky
Musketeer Bandit Magic Archer Sparky Mega Knight
Magic Archer Sparky
Sparky Mega Knight
Magic Archer Sparky
Musketeer Bandit Magic Archer
Musketeer Magic Archer
Mini P.E.K.K.A Musketeer Magic Archer Sparky Mega Knight
Musketeer Magic Archer
Sparky
Musketeer Sparky Mega Knight
Musketeer Magic Archer Sparky
Musketeer Magic Archer
Musketeer Bandit Magic Archer Sparky Mega Knight
Sparky
Sparky Mega Knight

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