My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Dark Prince
Giant Snowball
Guards Skeleton Army
Zap
Guards Skeleton Army Dark Prince
Barbarian Barrel
Tesla Valkyrie Guards Skeleton Army Dark Prince
The Log
Mini P.E.K.K.A Guards Skeleton Army Dark Prince
Earthquake
Tesla Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Guards Skeleton Army Dark Prince
Fireball
Tesla Skeleton Army
Poison
Guards Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Valkyrie Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Skeleton Army Tesla Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Skeleton Army Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Valkyrie Dark Prince The Log Mega Knight
Valkyrie
Mini P.E.K.K.A Dark Prince
Guards
The Log
Skeleton Army
Dark Prince
Mini P.E.K.K.A Valkyrie
The Log
Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Mini P.E.K.K.A The Log

Defense Synergies 2 14

Tesla
The Log Mini P.E.K.K.A Valkyrie Guards Skeleton Army Dark Prince
Mini P.E.K.K.A
The Log Tesla Valkyrie Guards Skeleton Army
Valkyrie
Tesla Mini P.E.K.K.A The Log
Guards
Tesla Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Tesla Mini P.E.K.K.A Guards The Log
Dark Prince
Tesla The Log
The Log
Tesla Mini P.E.K.K.A Valkyrie Guards Skeleton Army Dark Prince Mega Knight
Mega Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Tesla Valkyrie Dark Prince The Log Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Dark Prince
Tesla Mini P.E.K.K.A Skeleton Army Valkyrie Guards Dark Prince Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army The Log Tesla Valkyrie Guards Dark Prince Mega Knight
Tesla
Tesla Valkyrie The Log Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army
Guards Skeleton Army Tesla Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Valkyrie Guards Skeleton Army Tesla Dark Prince The Log Mega Knight
Tesla
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Guards Dark Prince The Log
Valkyrie Skeleton Army Mega Knight Tesla Mini P.E.K.K.A Guards Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Tesla Valkyrie Mega Knight Guards Skeleton Army Dark Prince The Log
Valkyrie The Log Tesla Guards Dark Prince Mega Knight
Mini P.E.K.K.A Tesla
Valkyrie Skeleton Army Dark Prince Mega Knight Tesla Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Skeleton Army Mega Knight Tesla Dark Prince
Tesla Mini P.E.K.K.A Valkyrie The Log Mega Knight
Guards Skeleton Army Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince The Log
Mini P.E.K.K.A Valkyrie Guards Skeleton Army Dark Prince Mega Knight Tesla The Log
Tesla Mini P.E.K.K.A Valkyrie Guards Skeleton Army Dark Prince Mega Knight
Tesla
Mini P.E.K.K.A Guards Skeleton Army Dark Prince Tesla Valkyrie
Mini P.E.K.K.A Mega Knight Tesla Valkyrie Skeleton Army Dark Prince
Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince The Log
Tesla Guards Skeleton Army
Mega Knight Tesla Mini P.E.K.K.A Valkyrie Guards Dark Prince
Skeleton Army Mega Knight Valkyrie Guards Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Tesla Valkyrie Guards
Tesla Valkyrie Skeleton Army Mega Knight
Tesla Guards Skeleton Army Mini P.E.K.K.A Valkyrie Dark Prince The Log
Valkyrie Mega Knight Tesla Mini P.E.K.K.A Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
The Log
The Log
Valkyrie Guards Dark Prince The Log
Valkyrie Dark Prince The Log Mega Knight
The Log
The Log
The Log
Mini P.E.K.K.A Guards
Valkyrie Dark Prince The Log
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince The Log Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Dark Prince Mega Knight
The Log
The Log Mega Knight
The Log
Guards
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Guards Skeleton Army Dark Prince
The Log
Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
The Log
Dark Prince Mega Knight
Guards The Log
Dark Prince The Log Mega Knight
Mega Knight

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