My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla Ice Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Firecracker Tesla Ice Wizard
Poison
Goblin Gang Firecracker Ice Wizard
Lightning
Tesla Ice Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Earthquake Ice Wizard Tesla Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Earthquake

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang Earthquake P.E.K.K.A
Tesla
Earthquake
Firecracker P.E.K.K.A The Log
P.E.K.K.A
Goblin Gang Firecracker Earthquake The Log Ice Wizard Archer Queen
The Log
Earthquake P.E.K.K.A
Ice Wizard
P.E.K.K.A
Archer Queen
P.E.K.K.A

Defense Synergies 5 14

Goblin Gang
Tesla Firecracker P.E.K.K.A The Log Ice Wizard Archer Queen
Firecracker
The Log Goblin Gang Tesla Earthquake P.E.K.K.A Ice Wizard
Tesla
Goblin Gang The Log Firecracker Earthquake
Earthquake
Firecracker Tesla The Log Ice Wizard
P.E.K.K.A
The Log Goblin Gang Firecracker Ice Wizard
The Log
Firecracker Tesla P.E.K.K.A Archer Queen Goblin Gang Earthquake Ice Wizard
Ice Wizard
Goblin Gang Firecracker Earthquake P.E.K.K.A The Log
Archer Queen
The Log Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla The Log
P.E.K.K.A Goblin Gang Firecracker Tesla The Log Ice Wizard
Goblin Gang Tesla P.E.K.K.A Ice Wizard
Tesla P.E.K.K.A Goblin Gang Firecracker Ice Wizard
Firecracker Earthquake P.E.K.K.A The Log
Goblin Gang The Log Firecracker Tesla Earthquake Ice Wizard
Tesla Goblin Gang Firecracker Ice Wizard
Earthquake Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Goblin Gang Ice Wizard Archer Queen
Goblin Gang Firecracker Tesla Ice Wizard
Goblin Gang Ice Wizard Firecracker Tesla Earthquake The Log
Tesla Goblin Gang Firecracker Ice Wizard
Tesla P.E.K.K.A Goblin Gang Earthquake The Log Ice Wizard
Goblin Gang Firecracker Tesla Earthquake P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A The Log
Tesla Goblin Gang Firecracker P.E.K.K.A
Tesla Goblin Gang Firecracker The Log Ice Wizard
Earthquake The Log Firecracker Tesla Ice Wizard
P.E.K.K.A Tesla
Goblin Gang Firecracker Tesla Earthquake P.E.K.K.A The Log
P.E.K.K.A Tesla Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla P.E.K.K.A
Goblin Gang Firecracker Tesla The Log
Goblin Gang P.E.K.K.A The Log
Goblin Gang P.E.K.K.A Tesla The Log
P.E.K.K.A Goblin Gang Tesla
Firecracker Goblin Gang Tesla Ice Wizard
Goblin Gang P.E.K.K.A Tesla Ice Wizard
P.E.K.K.A Tesla
P.E.K.K.A Firecracker The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla
P.E.K.K.A The Log Archer Queen
P.E.K.K.A Goblin Gang Tesla
Firecracker Tesla
Goblin Gang Tesla Firecracker P.E.K.K.A The Log Archer Queen
Firecracker Tesla Earthquake P.E.K.K.A The Log Ice Wizard Archer Queen
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log Ice Wizard
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Ice Wizard
Firecracker Earthquake The Log
Earthquake The Log Firecracker Ice Wizard
The Log Firecracker
Goblin Gang
Firecracker Earthquake The Log
Firecracker Archer Queen
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Wizard
Firecracker The Log Earthquake Ice Wizard
The Log
Firecracker The Log
Firecracker Ice Wizard
Firecracker
Earthquake The Log
Firecracker
P.E.K.K.A
Firecracker Earthquake The Log
Earthquake Goblin Gang
Firecracker Ice Wizard Archer Queen
The Log
Goblin Gang Firecracker
The Log Firecracker Earthquake
Archer Queen
Firecracker P.E.K.K.A Archer Queen
Goblin Gang Firecracker The Log Archer Queen
Firecracker Archer Queen
Firecracker The Log Archer Queen
P.E.K.K.A
Firecracker

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