My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Dart Goblin Skeleton Army Inferno Dragon
Zap
Dart Goblin Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Elite Barbarians Dart Goblin Skeleton Army Magic Archer
The Log
Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Elite Barbarians Dart Goblin Skeleton Army Inferno Dragon Magic Archer
Fireball
Tesla Elite Barbarians Dart Goblin Skeleton Army Inferno Dragon Magic Archer
Poison
Dart Goblin Skeleton Army Magic Archer
Lightning
Tesla Elite Barbarians Inferno Dragon Magic Archer
Rocket
Elite Barbarians Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Skeleton Army Tesla Inferno Dragon Magic Archer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Dart Goblin Skeleton Army Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Dart Goblin The Log Mega Knight
Dart Goblin
Elite Barbarians The Log Mega Knight
Skeleton Army
The Log
Elite Barbarians Dart Goblin Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
The Log Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Dart Goblin The Log Magic Archer

Defense Synergies 1 20

Tesla
The Log Dart Goblin Skeleton Army Inferno Dragon Magic Archer
Elite Barbarians
Dart Goblin The Log Mega Knight
Dart Goblin
Tesla Elite Barbarians Skeleton Army The Log Inferno Dragon Magic Archer Mega Knight
Skeleton Army
Tesla Dart Goblin The Log Inferno Dragon Magic Archer
The Log
Tesla Elite Barbarians Dart Goblin Skeleton Army Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Tesla Dart Goblin Skeleton Army The Log Mega Knight
Magic Archer
Tesla Dart Goblin Skeleton Army The Log Mega Knight
Mega Knight
Elite Barbarians Dart Goblin The Log Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin The Log Magic Archer
Elite Barbarians Skeleton Army Inferno Dragon Tesla Dart Goblin The Log Mega Knight
Tesla Skeleton Army Mega Knight Elite Barbarians Dart Goblin Inferno Dragon
Tesla Elite Barbarians Skeleton Army Inferno Dragon Dart Goblin Mega Knight
Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army The Log Tesla Dart Goblin Magic Archer Mega Knight
Tesla Dart Goblin Inferno Dragon Magic Archer
Tesla Dart Goblin The Log Magic Archer Mega Knight
Tesla Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Dart Goblin Mega Knight
Dart Goblin Skeleton Army Tesla The Log Magic Archer Mega Knight
Tesla Inferno Dragon Dart Goblin Magic Archer
Tesla Skeleton Army Mega Knight Elite Barbarians The Log
Skeleton Army Mega Knight Tesla Dart Goblin The Log Magic Archer
Elite Barbarians Skeleton Army Inferno Dragon Tesla Mega Knight
Skeleton Army Tesla Elite Barbarians The Log Inferno Dragon Mega Knight
Tesla Mega Knight Elite Barbarians Skeleton Army
Tesla Mega Knight Elite Barbarians Dart Goblin Skeleton Army The Log Magic Archer
The Log Tesla Dart Goblin Inferno Dragon Magic Archer Mega Knight
Tesla Elite Barbarians Dart Goblin Inferno Dragon
Skeleton Army Mega Knight Tesla Elite Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Elite Barbarians
Tesla Elite Barbarians The Log Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Elite Barbarians The Log
Skeleton Army Mega Knight Tesla Elite Barbarians The Log
Tesla Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Tesla Dart Goblin Magic Archer
Skeleton Army Tesla Elite Barbarians Dart Goblin
Mega Knight Tesla Elite Barbarians Skeleton Army Inferno Dragon
Mega Knight Elite Barbarians Skeleton Army The Log Inferno Dragon Magic Archer
Tesla Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Tesla Elite Barbarians Dart Goblin
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight Tesla
Tesla Dart Goblin Skeleton Army Magic Archer Mega Knight
Tesla Elite Barbarians Skeleton Army Dart Goblin The Log Inferno Dragon Magic Archer
Mega Knight Tesla Elite Barbarians Dart Goblin The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin The Log
Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin The Log
The Log Magic Archer Mega Knight
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
The Log Dart Goblin Magic Archer
The Log Dart Goblin
Elite Barbarians
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Elite Barbarians Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Elite Barbarians Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
Magic Archer Dart Goblin The Log Mega Knight
Dart Goblin The Log Magic Archer Mega Knight
Dart Goblin The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight
Inferno Dragon
The Log Dart Goblin Magic Archer
The Log Magic Archer Mega Knight
Dart Goblin The Log Magic Archer
Elite Barbarians Dart Goblin Magic Archer
Dart Goblin
Elite Barbarians
Dart Goblin The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Dart Goblin Skeleton Army Magic Archer
Dart Goblin Magic Archer
The Log
Dart Goblin Magic Archer Mega Knight
The Log Dart Goblin Magic Archer
Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer Mega Knight

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