My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Dragon Giant Skeleton Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Night Witch
Giant Snowball
Tombstone Clone Electro Dragon Lumberjack Night Witch
Zap
Tombstone Clone Night Witch
Barbarian Barrel
Tombstone Clone Giant Skeleton Lumberjack Night Witch
The Log
Tombstone Clone Giant Skeleton Lumberjack
Earthquake
Tombstone Clone
Arrows
Tombstone Clone Night Witch
Royal Delivery
Clone Electro Dragon Giant Skeleton Lumberjack Night Witch
Fireball
Tombstone Clone Electro Dragon Lumberjack Night Witch
Poison
Tombstone Clone Electro Dragon Night Witch
Lightning
Tombstone Electro Dragon Lumberjack Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Clone Giant Skeleton Night Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Clone Fireball Lumberjack Night Witch Electro Dragon Goblin Machine Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Clone Fireball Lumberjack

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Clone
Giant Skeleton Night Witch Lumberjack
Electro Dragon
Giant Skeleton
Giant Skeleton
Clone Electro Dragon Lumberjack Night Witch
Lumberjack
Clone Giant Skeleton Night Witch
Night Witch
Clone Giant Skeleton Lumberjack
Goblin Machine

Defense Synergies 0 8

Tombstone
Fireball Electro Dragon Lumberjack Night Witch
Fireball
Tombstone Lumberjack
Clone
Electro Dragon
Tombstone Giant Skeleton Lumberjack
Giant Skeleton
Electro Dragon Lumberjack
Lumberjack
Tombstone Fireball Electro Dragon Giant Skeleton
Night Witch
Tombstone
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Electro Dragon
Lumberjack Tombstone Electro Dragon Night Witch
Lumberjack Tombstone Electro Dragon Giant Skeleton Night Witch
Lumberjack Night Witch Tombstone Electro Dragon
Tombstone Fireball Giant Skeleton Lumberjack
Fireball Electro Dragon Lumberjack Night Witch
Tombstone Fireball Electro Dragon Night Witch
Fireball Electro Dragon Giant Skeleton
Tombstone Lumberjack Night Witch
Giant Skeleton Lumberjack Night Witch
Tombstone Fireball Electro Dragon Giant Skeleton Lumberjack Night Witch
Fireball Electro Dragon Night Witch
Tombstone Lumberjack Night Witch Fireball Electro Dragon Giant Skeleton
Fireball Tombstone Electro Dragon Lumberjack Night Witch
Tombstone Lumberjack
Fireball Lumberjack
Tombstone Fireball Electro Dragon Lumberjack Night Witch
Tombstone Fireball Electro Dragon Lumberjack Night Witch
Tombstone Fireball Electro Dragon Giant Skeleton Lumberjack
Lumberjack
Fireball Electro Dragon Giant Skeleton Lumberjack Night Witch
Tombstone Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Fireball Giant Skeleton
Fireball Electro Dragon Lumberjack
Tombstone Giant Skeleton Lumberjack Electro Dragon
Giant Skeleton Lumberjack Fireball Night Witch
Giant Skeleton Tombstone Lumberjack Night Witch
Fireball Electro Dragon
Tombstone Fireball Giant Skeleton Lumberjack Night Witch
Giant Skeleton Lumberjack
Electro Dragon Giant Skeleton Tombstone Fireball
Tombstone
Tombstone Electro Dragon Giant Skeleton Lumberjack
Fireball Giant Skeleton
Giant Skeleton Tombstone Fireball Lumberjack Night Witch
Fireball Electro Dragon
Tombstone Electro Dragon Fireball Giant Skeleton Lumberjack Night Witch
Fireball Electro Dragon Giant Skeleton
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Giant Skeleton
Fireball Electro Dragon
Fireball Electro Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Electro Dragon Goblin Machine
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Lumberjack Night Witch
Fireball Electro Dragon Goblin Machine
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Night Witch
Fireball Electro Dragon Goblin Machine
Fireball Electro Dragon Goblin Machine
Fireball Giant Skeleton Night Witch
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Goblin Machine
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Night Witch
Electro Dragon Fireball
Fireball Night Witch
Fireball Electro Dragon Night Witch
Fireball Electro Dragon
Giant Skeleton
Fireball
Tombstone Fireball Electro Dragon Night Witch
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Lumberjack
Fireball Electro Dragon
Fireball Giant Skeleton
Electro Dragon
Electro Dragon Fireball Giant Skeleton
Fireball Electro Dragon
Electro Dragon Fireball Giant Skeleton
Fireball Electro Dragon

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