My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Skeleton King
Giant Snowball
Goblin Gang Tombstone Electro Dragon Miner Skeleton King
Zap
Goblin Gang Tombstone Skeleton King
Barbarian Barrel
Electro Spirit Goblin Gang Tombstone Skeleton King
The Log
Electro Spirit Goblin Gang Tombstone Skeleton King
Earthquake
Goblin Gang Tombstone Skeleton King
Arrows
Electro Spirit Goblin Gang Tombstone Skeleton King
Royal Delivery
Electro Spirit Goblin Gang Electro Dragon Miner Skeleton King
Fireball
Goblin Gang Tombstone Electro Dragon Skeleton King
Poison
Goblin Gang Tombstone Electro Dragon Skeleton King
Lightning
Tombstone Electro Dragon Skeleton King
Rocket
Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Electro Dragon The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Tombstone Miner Fireball Skeleton King Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Gang Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Miner
Goblin Gang
Miner Skeleton King
Tombstone
Fireball
Electro Spirit The Log Miner Skeleton King
Electro Dragon
Miner
The Log
Fireball Miner
Miner
Goblin Gang Electro Spirit Fireball Electro Dragon The Log Skeleton King
Skeleton King
Goblin Gang Fireball Miner

Defense Synergies 2 9

Electro Spirit
The Log
Goblin Gang
Tombstone The Log Miner
Tombstone
Skeleton King Goblin Gang Fireball Electro Dragon
Fireball
The Log Tombstone Miner
Electro Dragon
Tombstone The Log
The Log
Fireball Electro Spirit Goblin Gang Electro Dragon Miner
Miner
Goblin Gang Fireball The Log
Skeleton King
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Electro Dragon The Log
Goblin Gang Tombstone Electro Dragon The Log
Goblin Gang Tombstone Electro Dragon
Goblin Gang Tombstone Electro Dragon Skeleton King
Tombstone Fireball The Log
Goblin Gang Fireball The Log Electro Spirit Electro Dragon
Electro Spirit Goblin Gang Tombstone Fireball Electro Dragon
Electro Spirit Fireball Electro Dragon The Log
Goblin Gang Tombstone Skeleton King
Goblin Gang Miner
Goblin Gang Electro Spirit Tombstone Fireball Electro Dragon The Log Skeleton King
Goblin Gang Fireball Electro Dragon
Tombstone Goblin Gang Fireball Electro Dragon The Log
Fireball Electro Spirit Goblin Gang Tombstone Electro Dragon The Log Skeleton King
Goblin Gang Tombstone Skeleton King
Goblin Gang Fireball The Log
Goblin Gang Tombstone Fireball Electro Dragon
Tombstone Fireball Electro Spirit Goblin Gang Electro Dragon The Log
The Log Electro Spirit Tombstone Fireball Electro Dragon
Goblin Gang Electro Spirit Fireball Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Fireball
Fireball Goblin Gang Electro Dragon The Log Miner
Goblin Gang Tombstone Electro Dragon The Log
Goblin Gang Fireball The Log
Goblin Gang Tombstone
Fireball Electro Spirit Goblin Gang Electro Dragon
Goblin Gang Tombstone Fireball
Electro Dragon Electro Spirit Tombstone Fireball The Log
Goblin Gang Tombstone
Tombstone Electro Dragon
Fireball The Log
Goblin Gang Tombstone Fireball Skeleton King
Fireball Electro Dragon
Goblin Gang Tombstone Electro Dragon Electro Spirit Fireball The Log Skeleton King
Electro Spirit Fireball Electro Dragon The Log Skeleton King
Electro Spirit Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Miner
Fireball Electro Dragon The Log Miner
Fireball The Log
Fireball The Log
Fireball Electro Spirit Electro Dragon
The Log
Fireball The Log Electro Dragon
Fireball The Log Miner Electro Dragon
Goblin Gang Fireball Electro Dragon
Miner Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log Miner
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Miner
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
The Log Electro Spirit Fireball Electro Dragon
Fireball The Log Miner Electro Dragon
Fireball Electro Dragon The Log Miner
Fireball Miner The Log
Fireball Electro Dragon
Electro Dragon Electro Spirit Fireball
Fireball
Fireball Electro Dragon The Log Miner
Electro Spirit Fireball Electro Dragon
Fireball The Log
Electro Spirit Goblin Gang Tombstone Fireball Electro Dragon
Fireball Electro Dragon
The Log Fireball
Fireball Miner Goblin Gang Electro Dragon
The Log Fireball Electro Dragon Skeleton King
Fireball
Electro Dragon
Electro Dragon Electro Spirit Goblin Gang Fireball The Log Skeleton King
Fireball Electro Dragon
Electro Dragon Fireball The Log Miner
Fireball Electro Dragon

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