My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Goblin Barrel
Giant Snowball
Tombstone Hog Rider Wall Breakers Goblin Barrel Witch
Zap
Firecracker Tombstone Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Firecracker Tombstone Wall Breakers Goblin Barrel Witch
The Log
Firecracker Tombstone Hog Rider Wall Breakers Goblin Barrel Witch
Earthquake
Firecracker Tombstone Hog Rider Goblin Barrel Witch
Arrows
Firecracker Tombstone Wall Breakers Goblin Barrel Witch
Royal Delivery
Firecracker Hog Rider Wall Breakers Goblin Barrel Witch
Fireball
Firecracker Tombstone Hog Rider Wall Breakers Goblin Barrel Witch
Poison
Firecracker Tombstone Witch
Lightning
Tombstone Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Firecracker Tombstone Earthquake Goblin Barrel Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Firecracker Tombstone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Earthquake Wall Breakers Goblin Barrel
Tombstone
Earthquake
Hog Rider Firecracker Wall Breakers
Hog Rider
Firecracker Earthquake Rage Goblin Barrel Witch
Wall Breakers
Firecracker Earthquake
Rage
Hog Rider Witch
Goblin Barrel
Firecracker Hog Rider
Witch
Rage Hog Rider

Defense Synergies 0 3

Firecracker
Tombstone Earthquake
Tombstone
Firecracker Earthquake
Earthquake
Firecracker Tombstone
Hog Rider
Wall Breakers
Rage
Goblin Barrel
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tombstone
Firecracker Tombstone Witch
Witch Tombstone
Witch Firecracker Tombstone
Firecracker Tombstone Earthquake
Firecracker Earthquake
Firecracker Tombstone Witch
Earthquake
Witch Tombstone
Firecracker
Witch Firecracker Tombstone Earthquake
Firecracker Witch
Tombstone Earthquake Witch
Firecracker Tombstone Earthquake Witch
Tombstone
Firecracker Tombstone Witch
Tombstone Firecracker Witch
Earthquake Witch Firecracker Tombstone
Firecracker Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch
Firecracker
Tombstone Witch
Tombstone Witch
Firecracker Witch
Tombstone Witch
Firecracker Tombstone Witch
Witch Tombstone
Tombstone Witch
Tombstone Witch
Firecracker Witch
Tombstone Witch Firecracker
Firecracker Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Firecracker Earthquake
Firecracker Witch
Firecracker Earthquake Witch
Earthquake Firecracker
Firecracker
Firecracker Earthquake
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Witch
Earthquake Firecracker
Earthquake
Firecracker Earthquake
Firecracker Earthquake Witch
Earthquake
Earthquake
Firecracker Earthquake Witch
Witch
Firecracker Earthquake Witch
Witch
Firecracker
Firecracker Witch
Firecracker Witch
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Tombstone Witch
Firecracker Witch
Firecracker
Firecracker Earthquake
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: