My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Lumberjack Mother Witch Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Tombstone Goblin Barrel Lumberjack Ram Rider Little Prince
Zap
Tombstone Goblin Barrel Ram Rider Little Prince
Barbarian Barrel
Tombstone Wizard Goblin Barrel Lumberjack Little Prince
The Log
Tombstone Goblin Barrel Lumberjack Ram Rider Little Prince
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel Little Prince
Royal Delivery
Wizard Goblin Barrel Lumberjack Mother Witch Ram Rider Little Prince
Fireball
Tombstone Wizard Goblin Barrel Lumberjack Mother Witch Ram Rider Little Prince
Poison
Tombstone Wizard Mother Witch Little Prince
Lightning
Tombstone Wizard Lumberjack Mother Witch Ram Rider Little Prince
Rocket
Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Goblin Barrel Void Little Prince Lumberjack Mother Witch Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tombstone Goblin Barrel Void Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Wizard
Lumberjack Ram Rider
Goblin Barrel
Lumberjack Ram Rider
Void
Lumberjack
Wizard Goblin Barrel Ram Rider
Mother Witch
Ram Rider
Ram Rider
Wizard Goblin Barrel Lumberjack Mother Witch
Little Prince

Defense Synergies 0 8

Tombstone
Wizard Lumberjack Mother Witch Ram Rider
Wizard
Tombstone Lumberjack
Goblin Barrel
Void
Lumberjack
Tombstone Wizard Mother Witch Ram Rider Little Prince
Mother Witch
Tombstone Lumberjack
Ram Rider
Tombstone Lumberjack
Little Prince
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Void Ram Rider
Lumberjack Tombstone Ram Rider
Lumberjack Ram Rider Tombstone Void
Lumberjack Tombstone Ram Rider
Tombstone Lumberjack
Lumberjack Mother Witch
Ram Rider Tombstone Wizard Void Little Prince
Void Ram Rider
Tombstone Lumberjack
Lumberjack Little Prince
Mother Witch Tombstone Wizard Lumberjack Ram Rider
Wizard Ram Rider
Tombstone Lumberjack Wizard Ram Rider
Wizard Tombstone Lumberjack
Tombstone Lumberjack Ram Rider
Lumberjack Ram Rider
Wizard Tombstone Lumberjack
Tombstone Wizard Lumberjack Ram Rider Little Prince
Wizard Tombstone Lumberjack Mother Witch Ram Rider Little Prince
Lumberjack Ram Rider
Wizard Lumberjack Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Void
Void Wizard Lumberjack
Tombstone Lumberjack Ram Rider
Lumberjack Ram Rider
Tombstone Lumberjack Ram Rider
Wizard Mother Witch Ram Rider
Tombstone Void Lumberjack Ram Rider
Lumberjack
Void Tombstone
Tombstone
Tombstone Lumberjack
Void
Tombstone Wizard Lumberjack Ram Rider
Wizard
Tombstone Lumberjack Little Prince
Wizard Mother Witch
Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Ram Rider
Void
Void
Wizard
Wizard Mother Witch Ram Rider
Wizard
Wizard Ram Rider
Void Wizard Ram Rider
Void Lumberjack
Void Wizard Ram Rider
Void Wizard
Void
Void
Wizard
Wizard
Void Wizard
Wizard Void Mother Witch Little Prince
Void
Wizard Void
Void
Void
Mother Witch Wizard Little Prince
Void Wizard Ram Rider
Void Wizard Ram Rider
Void
Wizard Void Mother Witch Little Prince
Wizard Void
Void
Void Wizard
Void
Wizard
Tombstone Void
Wizard Ram Rider
Void Wizard Lumberjack
Wizard
Void
Void
Void Little Prince
Wizard Void
Void

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