My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Fisherman Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Guards Fisherman
Giant Snowball
Goblin Gang Royal Hogs Guards Fisherman
Zap
Goblin Gang Royal Hogs Guards Fisherman
Barbarian Barrel
Goblin Gang Royal Hogs Guards Ice Wizard Magic Archer
The Log
Goblin Gang Royal Hogs Guards Fisherman
Earthquake
Goblin Gang Royal Hogs Guards
Arrows
Goblin Gang Royal Hogs Guards
Royal Delivery
Goblin Gang Royal Hogs Guards Ice Wizard Fisherman Magic Archer
Fireball
Goblin Gang Royal Hogs Ice Wizard Fisherman Magic Archer
Poison
Goblin Gang Royal Hogs Guards Ice Wizard Fisherman Magic Archer
Lightning
Ice Wizard Fisherman Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Guards Tornado Ice Wizard Fisherman Magic Archer Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Guards Tornado Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs
Royal Hogs
Goblin Gang Guards Fisherman Magic Archer Mega Knight
Guards
Royal Hogs
Tornado
Magic Archer Ice Wizard Mega Knight
Ice Wizard
Tornado Fisherman
Fisherman
Royal Hogs Ice Wizard Mega Knight
Magic Archer
Tornado Royal Hogs Mega Knight
Mega Knight
Royal Hogs Tornado Fisherman Magic Archer

Defense Synergies 3 12

Goblin Gang
Guards Ice Wizard Fisherman Magic Archer
Royal Hogs
Guards
Fisherman Goblin Gang Ice Wizard Magic Archer
Tornado
Ice Wizard Magic Archer Mega Knight
Ice Wizard
Tornado Goblin Gang Guards Fisherman Mega Knight
Fisherman
Guards Goblin Gang Ice Wizard Magic Archer Mega Knight
Magic Archer
Tornado Goblin Gang Guards Fisherman Mega Knight
Mega Knight
Tornado Ice Wizard Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Goblin Gang Ice Wizard Fisherman Mega Knight
Goblin Gang Tornado Fisherman Mega Knight Ice Wizard
Goblin Gang Guards Ice Wizard Fisherman Mega Knight
Tornado Mega Knight
Goblin Gang Tornado Guards Ice Wizard Magic Archer Mega Knight
Tornado Goblin Gang Ice Wizard Magic Archer
Magic Archer Mega Knight
Goblin Gang Tornado Ice Wizard Fisherman
Goblin Gang Guards Tornado Ice Wizard Fisherman Mega Knight
Goblin Gang Guards Ice Wizard Tornado Fisherman Magic Archer Mega Knight
Goblin Gang Tornado Ice Wizard Magic Archer
Mega Knight Goblin Gang Guards Ice Wizard
Mega Knight Goblin Gang Guards Tornado Magic Archer
Goblin Gang Mega Knight
Tornado Goblin Gang Fisherman Mega Knight
Mega Knight Goblin Gang Tornado Fisherman
Mega Knight Goblin Gang Guards Tornado Ice Wizard Fisherman Magic Archer
Tornado Guards Ice Wizard Fisherman Magic Archer Mega Knight
Tornado Fisherman
Goblin Gang Mega Knight Guards Fisherman
Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Fisherman
Goblin Gang Fisherman Magic Archer Mega Knight
Goblin Gang Guards Mega Knight Fisherman
Goblin Gang Guards Mega Knight Tornado Fisherman
Goblin Gang Guards Fisherman Mega Knight
Goblin Gang Tornado Ice Wizard Magic Archer
Goblin Gang Guards Ice Wizard
Mega Knight Fisherman
Mega Knight Tornado Magic Archer
Goblin Gang Guards
Mega Knight Guards
Mega Knight Guards Tornado
Mega Knight Goblin Gang Guards
Magic Archer Mega Knight
Goblin Gang Guards Tornado Fisherman Magic Archer
Mega Knight Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Tornado Ice Wizard Fisherman Magic Archer
Magic Archer
Guards
Magic Archer Mega Knight
Tornado Ice Wizard Magic Archer
Tornado Magic Archer
Tornado Ice Wizard Magic Archer
Tornado Fisherman
Goblin Gang Guards Tornado Fisherman
Tornado Fisherman Magic Archer
Tornado Magic Archer
Fisherman Magic Archer
Fisherman Magic Archer
Fisherman Magic Archer
Magic Archer
Magic Archer Mega Knight
Tornado
Fisherman
Fisherman Magic Archer Mega Knight
Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado
Tornado Fisherman
Tornado Ice Wizard Magic Archer Mega Knight
Fisherman
Tornado Ice Wizard Fisherman Magic Archer
Tornado Fisherman Magic Archer Mega Knight
Tornado Fisherman Magic Archer
Tornado Ice Wizard Magic Archer
Guards
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Goblin Gang Guards Magic Archer
Tornado Ice Wizard Magic Archer
Goblin Gang Magic Archer Mega Knight
Magic Archer
Tornado
Mega Knight
Goblin Gang Guards Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer Mega Knight
Mega Knight
Fisherman

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