My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Goblin Barrel Witch Ram Rider
Zap
Goblin Barrel Witch Ram Rider
Barbarian Barrel
Heal Spirit Valkyrie Goblin Barrel Witch Ice Wizard
The Log
Heal Spirit Goblin Barrel Witch Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Heal Spirit Goblin Barrel Witch
Royal Delivery
Heal Spirit Valkyrie Goblin Barrel Witch Ice Wizard Ram Rider
Fireball
Goblin Barrel Witch Ice Wizard Ram Rider
Poison
Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Earthquake Goblin Barrel Ice Wizard Valkyrie Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Earthquake Goblin Barrel

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Valkyrie Witch Ram Rider
Earthquake
Barbarian Barrel Ram Rider
Valkyrie
Goblin Barrel Heal Spirit Witch Ram Rider
Barbarian Barrel
Earthquake Goblin Barrel Ice Wizard Ram Rider
Goblin Barrel
Valkyrie Barbarian Barrel Ice Wizard Ram Rider
Witch
Heal Spirit Valkyrie Ram Rider
Ice Wizard
Barbarian Barrel Goblin Barrel Ram Rider
Ram Rider
Heal Spirit Earthquake Valkyrie Barbarian Barrel Goblin Barrel Witch Ice Wizard

Defense Synergies 0 7

Heal Spirit
Earthquake
Barbarian Barrel Ice Wizard
Valkyrie
Witch Ice Wizard
Barbarian Barrel
Earthquake Witch Ice Wizard
Goblin Barrel
Witch
Valkyrie Barbarian Barrel Ice Wizard
Ice Wizard
Earthquake Valkyrie Barbarian Barrel Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Barbarian Barrel Ram Rider
Valkyrie Witch Ice Wizard Ram Rider
Witch Ram Rider Valkyrie Ice Wizard
Witch Valkyrie Ice Wizard Ram Rider
Earthquake Valkyrie Barbarian Barrel
Barbarian Barrel Earthquake Valkyrie Ice Wizard
Ram Rider Witch Ice Wizard
Earthquake Valkyrie Barbarian Barrel Ram Rider
Witch Ice Wizard
Valkyrie Barbarian Barrel Ice Wizard
Valkyrie Witch Ice Wizard Earthquake Barbarian Barrel Ram Rider
Witch Ice Wizard Ram Rider
Earthquake Valkyrie Witch Ice Wizard Ram Rider
Valkyrie Earthquake Barbarian Barrel Witch
Ram Rider
Ram Rider
Valkyrie Witch
Valkyrie Barbarian Barrel Witch Ice Wizard Ram Rider
Earthquake Valkyrie Barbarian Barrel Witch Ice Wizard Ram Rider
Ram Rider
Valkyrie Earthquake Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel Witch
Valkyrie Barbarian Barrel
Valkyrie Witch Ram Rider
Valkyrie Barbarian Barrel Ram Rider
Valkyrie Witch Ram Rider
Witch Ice Wizard Ram Rider
Valkyrie Witch Ice Wizard Ram Rider
Valkyrie
Valkyrie Barbarian Barrel Witch
Witch
Valkyrie Witch
Valkyrie
Valkyrie Witch Ram Rider
Valkyrie Witch
Witch Valkyrie Barbarian Barrel
Valkyrie Earthquake Barbarian Barrel Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Barbarian Barrel
Barbarian Barrel Ice Wizard Ram Rider
Earthquake Barbarian Barrel
Earthquake Valkyrie Barbarian Barrel
Earthquake Valkyrie Barbarian Barrel
Witch Ice Wizard Ram Rider
Earthquake Witch
Earthquake Barbarian Barrel Ice Wizard Ram Rider
Ram Rider
Earthquake Valkyrie Barbarian Barrel Ram Rider
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Witch
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Valkyrie Barbarian Barrel Witch
Earthquake
Earthquake Barbarian Barrel
Earthquake Valkyrie Barbarian Barrel Witch Ice Wizard
Witch
Earthquake Barbarian Barrel Witch Ice Wizard Ram Rider
Witch Ram Rider
Barbarian Barrel
Witch Ice Wizard
Witch
Earthquake
Earthquake
Earthquake Barbarian Barrel Witch
Witch Ice Wizard Ram Rider
Barbarian Barrel
Valkyrie
Earthquake
Witch
Witch
Barbarian Barrel Witch

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