My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Hog Rider Skeleton Army Electro Wizard
Poison
Bats Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Fireball Valkyrie Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Tornado Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider P.E.K.K.A
Fireball
Hog Rider Tornado Electro Wizard
Valkyrie
Bats Hog Rider Tornado P.E.K.K.A Electro Wizard
Hog Rider
Bats Fireball Valkyrie Tornado Electro Wizard
Skeleton Army
Tornado
Fireball P.E.K.K.A Valkyrie Hog Rider
P.E.K.K.A
Tornado Electro Wizard Bats Valkyrie
Electro Wizard
P.E.K.K.A Fireball Valkyrie Hog Rider

Defense Synergies 2 11

Bats
Valkyrie P.E.K.K.A Electro Wizard
Fireball
Tornado Valkyrie Electro Wizard
Valkyrie
Bats Fireball Tornado P.E.K.K.A Electro Wizard
Hog Rider
Skeleton Army
Electro Wizard
Tornado
Fireball P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A
Tornado Bats Valkyrie Electro Wizard
Electro Wizard
Bats Fireball Valkyrie Skeleton Army Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Bats Valkyrie Electro Wizard
Skeleton Army Tornado P.E.K.K.A Bats Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Bats Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army Tornado P.E.K.K.A
Fireball Skeleton Army Tornado Bats Valkyrie Electro Wizard
Bats Tornado Electro Wizard Fireball
Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Fireball Tornado
Bats Fireball Tornado Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army Bats Tornado P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Tornado Fireball P.E.K.K.A Electro Wizard
Bats Fireball Valkyrie Skeleton Army Tornado P.E.K.K.A Electro Wizard
Fireball Bats Valkyrie Skeleton Army Tornado Electro Wizard
Valkyrie Tornado Bats Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Valkyrie Skeleton Army Bats Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Valkyrie
Skeleton Army P.E.K.K.A Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Bats Fireball Tornado Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Fireball Bats Tornado Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Bats Fireball Valkyrie Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie
Skeleton Army P.E.K.K.A Fireball Valkyrie Tornado Electro Wizard
Skeleton Army P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Electro Wizard Bats Fireball Valkyrie Tornado P.E.K.K.A
Bats Valkyrie Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Bats Tornado
Tornado
Fireball Tornado
Fireball Tornado
Bats Fireball Tornado Electro Wizard
Fireball Valkyrie Tornado Electro Wizard
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Bats
Fireball Electro Wizard
Fireball Valkyrie Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Valkyrie
Fireball Tornado Electro Wizard
Fireball Tornado
Fireball Tornado
Bats Fireball Tornado Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Bats Fireball Skeleton Army
Fireball Tornado Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Fireball
Fireball Tornado
P.E.K.K.A
Bats Fireball Tornado Electro Wizard
Bats Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
P.E.K.K.A
Fireball

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