My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Giant Skeleton
Giant Snowball
Royal Hogs Skeleton Army Baby Dragon
Zap
Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Skeleton Army Giant Skeleton
The Log
Firecracker Royal Hogs Skeleton Army Giant Skeleton
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Valkyrie Royal Hogs Skeleton Army Baby Dragon Giant Skeleton
Fireball
Firecracker Royal Hogs Skeleton Army Baby Dragon
Poison
Firecracker Royal Hogs Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Fireball Valkyrie Baby Dragon Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Skeleton Army Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Royal Hogs Mirror Baby Dragon Giant Skeleton
Fireball
Mirror Royal Hogs Baby Dragon
Valkyrie
Firecracker Royal Hogs Baby Dragon Giant Skeleton
Royal Hogs
Firecracker Fireball Valkyrie
Mirror
Fireball Firecracker Skeleton Army Giant Skeleton
Skeleton Army
Mirror
Baby Dragon
Firecracker Fireball Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Valkyrie Mirror Baby Dragon

Defense Synergies 3 9

Firecracker
Valkyrie Mirror Skeleton Army Baby Dragon Giant Skeleton
Fireball
Mirror Valkyrie
Valkyrie
Firecracker Fireball Mirror Baby Dragon
Royal Hogs
Mirror
Fireball Skeleton Army Firecracker Valkyrie
Skeleton Army
Mirror Firecracker Giant Skeleton
Baby Dragon
Firecracker Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Baby Dragon
Skeleton Army Firecracker Valkyrie
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Firecracker Valkyrie
Firecracker Fireball Valkyrie Skeleton Army Giant Skeleton
Fireball Skeleton Army Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Giant Skeleton
Skeleton Army
Skeleton Army Firecracker Valkyrie Giant Skeleton
Valkyrie Skeleton Army Firecracker Fireball Baby Dragon Giant Skeleton
Firecracker Fireball Baby Dragon
Skeleton Army Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Skeleton Army Firecracker Baby Dragon
Skeleton Army
Skeleton Army Fireball
Firecracker Fireball Valkyrie Skeleton Army
Fireball Valkyrie Firecracker Skeleton Army Baby Dragon
Valkyrie Baby Dragon Firecracker Fireball Giant Skeleton
Valkyrie Skeleton Army Firecracker Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Giant Skeleton
Fireball Firecracker Valkyrie Baby Dragon
Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army Giant Skeleton Fireball
Giant Skeleton Valkyrie Skeleton Army
Firecracker Fireball Baby Dragon
Skeleton Army Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Firecracker Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie Giant Skeleton
Skeleton Army Fireball Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Fireball Valkyrie
Firecracker Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army Firecracker Fireball Valkyrie Baby Dragon Giant Skeleton
Valkyrie Firecracker Fireball Baby Dragon Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Baby Dragon Giant Skeleton
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Firecracker Fireball Valkyrie Giant Skeleton
Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Firecracker Fireball Baby Dragon
Firecracker Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon
Firecracker Fireball Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Fireball Skeleton Army
Fireball Firecracker Baby Dragon
Fireball
Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Baby Dragon Giant Skeleton
Firecracker Fireball
Firecracker Fireball Baby Dragon Giant Skeleton
Fireball Firecracker

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