My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Musketeer Valkyrie Inferno Tower Witch
The Log
Musketeer Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Witch
Fireball
Musketeer Inferno Tower Witch
Poison
Musketeer Inferno Tower Witch
Lightning
Musketeer Valkyrie Inferno Tower Witch
Rocket
Musketeer Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Musketeer Valkyrie Inferno Tower Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Musketeer

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log
Musketeer
Valkyrie The Log
Valkyrie
Musketeer Witch
Inferno Tower
Rocket
Rage
Witch
Witch
Rage Valkyrie
The Log
Fireball Musketeer

Defense Synergies 4 9

Fireball
The Log Musketeer Valkyrie Inferno Tower
Musketeer
Valkyrie The Log Fireball Inferno Tower
Valkyrie
Musketeer Fireball Inferno Tower Witch The Log
Inferno Tower
The Log Fireball Musketeer Valkyrie
Rocket
The Log
Rage
Witch
Valkyrie The Log
The Log
Fireball Musketeer Inferno Tower Valkyrie Rocket Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Musketeer Valkyrie Inferno Tower The Log
Inferno Tower Musketeer Valkyrie Witch The Log
Inferno Tower Rocket Witch Musketeer Valkyrie
Inferno Tower Witch Musketeer Valkyrie
Fireball Valkyrie Rocket The Log
Fireball The Log Musketeer Valkyrie
Musketeer Inferno Tower Rocket Fireball Witch
Rocket Fireball Musketeer Valkyrie Inferno Tower The Log
Inferno Tower Witch Musketeer
Musketeer Valkyrie Inferno Tower
Valkyrie Witch Fireball Musketeer The Log
Musketeer Inferno Tower Fireball Witch
Inferno Tower Fireball Musketeer Valkyrie Rocket Witch The Log
Fireball Valkyrie Rocket Witch The Log
Inferno Tower
Inferno Tower Rocket Fireball The Log
Fireball Musketeer Valkyrie Inferno Tower Witch
Fireball Musketeer Valkyrie Witch The Log
Valkyrie Witch The Log Fireball Musketeer
Musketeer Inferno Tower
Valkyrie Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Witch
Fireball Musketeer Valkyrie Rocket The Log
Musketeer Valkyrie Inferno Tower Rocket Witch The Log
Valkyrie Rocket Fireball Musketeer Inferno Tower The Log
Inferno Tower Musketeer Valkyrie Witch
Fireball Rocket Musketeer Witch
Rocket Fireball Musketeer Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie
Rocket Fireball Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch Musketeer
Musketeer Valkyrie Inferno Tower Witch
Rocket Fireball Valkyrie The Log
Rocket Fireball Valkyrie Inferno Tower Witch
Fireball Musketeer Valkyrie Witch
Inferno Tower Witch Fireball Musketeer Valkyrie Rocket The Log
Valkyrie Fireball Musketeer Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Rocket The Log
Fireball Musketeer The Log
Rocket Fireball The Log
Fireball Musketeer Valkyrie Rocket The Log
Fireball Rocket Valkyrie The Log
Fireball Musketeer Rocket Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log
Rocket Fireball Musketeer
Rocket Fireball Musketeer Valkyrie The Log
Fireball Musketeer Rocket
Rocket Fireball Musketeer The Log
Fireball Musketeer Rocket
Fireball Musketeer The Log
Rocket Fireball Musketeer Witch The Log
Fireball Musketeer Rocket The Log
Fireball Rocket
Rocket
Rocket Fireball Musketeer The Log
Rocket Fireball Valkyrie Witch The Log
Rocket Fireball Musketeer The Log
Rocket Fireball
Rocket Musketeer The Log
Rocket Fireball Musketeer The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Rocket Musketeer The Log
Fireball Musketeer Witch
Rocket Fireball Musketeer Witch
Fireball
Fireball Musketeer Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Fireball Musketeer Rocket Witch
Fireball Rocket Musketeer Witch
The Log Fireball
Fireball Musketeer Valkyrie Rocket
The Log Fireball Musketeer
Rocket Fireball
Musketeer
Fireball Musketeer Rocket Witch The Log
Fireball Musketeer Rocket Witch
Fireball Musketeer Rocket Witch The Log

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