My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Musketeer Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Elixir Golem Musketeer Valkyrie Wizard Witch
The Log
Elixir Golem Musketeer Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Musketeer Valkyrie Wizard Baby Dragon Witch
Fireball
Elixir Golem Musketeer Wizard Baby Dragon Witch
Poison
Elixir Golem Musketeer Wizard Witch
Lightning
Musketeer Valkyrie Wizard Baby Dragon Witch
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tornado Fireball Musketeer Valkyrie Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Tornado Fireball Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Musketeer Wizard Tornado Baby Dragon Witch
Fireball
Tornado Elixir Golem Baby Dragon
Musketeer
Valkyrie Elixir Golem Baby Dragon
Valkyrie
Musketeer Wizard Tornado Baby Dragon Witch
Wizard
Tornado Elixir Golem Valkyrie
Tornado
Fireball Wizard Baby Dragon Elixir Golem Valkyrie Witch
Baby Dragon
Tornado Elixir Golem Fireball Musketeer Valkyrie Witch
Witch
Elixir Golem Valkyrie Tornado Baby Dragon

Defense Synergies 3 11

Elixir Golem
Fireball
Tornado Musketeer Valkyrie
Musketeer
Valkyrie Fireball Tornado Baby Dragon
Valkyrie
Musketeer Fireball Wizard Tornado Baby Dragon Witch
Wizard
Tornado Valkyrie
Tornado
Fireball Wizard Musketeer Valkyrie Baby Dragon Witch
Baby Dragon
Musketeer Valkyrie Tornado Witch
Witch
Valkyrie Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Wizard Baby Dragon
Musketeer Valkyrie Witch
Tornado Witch Musketeer Valkyrie
Witch Musketeer Valkyrie
Fireball Valkyrie Tornado
Fireball Tornado Musketeer Valkyrie Baby Dragon
Musketeer Tornado Fireball Wizard Baby Dragon Witch
Fireball Musketeer Valkyrie Baby Dragon
Witch Musketeer Tornado
Tornado Musketeer Valkyrie
Valkyrie Witch Fireball Musketeer Wizard Tornado Baby Dragon
Musketeer Fireball Wizard Tornado Baby Dragon Witch
Fireball Musketeer Valkyrie Wizard Witch
Fireball Valkyrie Wizard Tornado Baby Dragon Witch
Tornado Fireball
Wizard Fireball Musketeer Valkyrie Tornado Witch
Fireball Valkyrie Musketeer Wizard Tornado Baby Dragon Witch
Valkyrie Wizard Tornado Baby Dragon Witch Fireball Musketeer
Musketeer Tornado
Valkyrie Wizard Fireball Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Musketeer Valkyrie Wizard Baby Dragon
Musketeer Valkyrie Witch
Valkyrie Fireball Musketeer Tornado
Musketeer Valkyrie Witch
Fireball Wizard Musketeer Tornado Baby Dragon Witch
Fireball Musketeer Valkyrie Witch
Valkyrie
Fireball Valkyrie Tornado Baby Dragon Witch
Witch Musketeer
Musketeer Valkyrie Witch
Fireball Valkyrie Tornado
Fireball Valkyrie Wizard Witch
Wizard Fireball Musketeer Valkyrie Baby Dragon Witch
Witch Fireball Musketeer Valkyrie Tornado Baby Dragon
Valkyrie Fireball Musketeer Wizard Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Baby Dragon
Fireball Musketeer Tornado Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Musketeer Tornado Baby Dragon Witch
Musketeer Wizard Tornado Baby Dragon Witch
Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado
Fireball Musketeer Tornado
Fireball Musketeer Valkyrie Wizard Tornado
Fireball Musketeer Wizard Tornado Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Wizard Baby Dragon
Fireball Tornado
Fireball Musketeer Wizard Baby Dragon
Fireball Valkyrie Wizard Tornado Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Wizard Tornado
Musketeer Tornado
Fireball Musketeer Baby Dragon
Tornado Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Fireball Musketeer Wizard Tornado Baby Dragon Witch
Fireball Musketeer Wizard Tornado Baby Dragon Witch
Fireball Musketeer Tornado Baby Dragon
Fireball Musketeer Wizard Tornado Baby Dragon Witch
Fireball Musketeer Wizard Witch
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer Witch
Fireball Musketeer Wizard Tornado Baby Dragon Witch
Fireball
Fireball Musketeer Valkyrie Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball Tornado
Musketeer
Fireball Musketeer Tornado Baby Dragon Witch
Fireball Musketeer Tornado Witch
Fireball Musketeer Tornado Baby Dragon Witch
Fireball Wizard

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