My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Prince
Giant Snowball
Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch Prince
Barbarian Barrel
Valkyrie Goblin Barrel Witch Magic Archer
The Log
Hog Rider Goblin Barrel Witch Prince
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Witch Prince P.E.K.K.A Magic Archer
Fireball
Hog Rider Goblin Barrel Witch Magic Archer
Poison
Witch Magic Archer
Lightning
Valkyrie Witch Prince Magic Archer
Rocket
Valkyrie Hog Rider Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Valkyrie Hog Rider Magic Archer Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Valkyrie Hog Rider

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Prince Witch P.E.K.K.A Magic Archer
Hog Rider
Valkyrie The Log Goblin Barrel Witch Prince Magic Archer
Goblin Barrel
Valkyrie Prince Hog Rider P.E.K.K.A
Witch
Valkyrie Hog Rider Prince P.E.K.K.A
Prince
Valkyrie Goblin Barrel Hog Rider Witch The Log Magic Archer
P.E.K.K.A
Magic Archer Valkyrie Goblin Barrel Witch The Log
The Log
Hog Rider Prince P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Valkyrie Hog Rider Prince The Log

Defense Synergies 2 9

Valkyrie
Witch Prince P.E.K.K.A The Log Magic Archer
Hog Rider
Goblin Barrel
Witch
Valkyrie Prince The Log
Prince
The Log Valkyrie Witch Magic Archer
P.E.K.K.A
The Log Valkyrie
The Log
Prince P.E.K.K.A Valkyrie Witch Magic Archer
Magic Archer
Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer
P.E.K.K.A Valkyrie Witch Prince The Log
Witch Prince P.E.K.K.A Valkyrie
Witch Prince P.E.K.K.A Valkyrie
Valkyrie Prince P.E.K.K.A The Log
The Log Valkyrie Magic Archer
Witch Magic Archer
Valkyrie P.E.K.K.A The Log Magic Archer
Witch P.E.K.K.A Prince
Valkyrie Prince
Valkyrie Witch The Log Magic Archer
Witch Magic Archer
Prince P.E.K.K.A Valkyrie Witch The Log
Valkyrie Witch Prince P.E.K.K.A The Log Magic Archer
P.E.K.K.A Prince
Prince P.E.K.K.A The Log
Valkyrie Witch Prince P.E.K.K.A
Valkyrie Witch Prince The Log Magic Archer
Valkyrie Witch The Log Magic Archer
P.E.K.K.A Prince
Valkyrie Witch Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince P.E.K.K.A
Valkyrie Prince The Log Magic Archer
P.E.K.K.A Valkyrie Witch Prince The Log
Valkyrie Prince P.E.K.K.A The Log
P.E.K.K.A Valkyrie Witch Prince
Witch Magic Archer
Prince P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Valkyrie Witch Prince The Log Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch Prince
P.E.K.K.A Valkyrie Prince The Log
Prince P.E.K.K.A Valkyrie Witch
Valkyrie Witch Magic Archer
Witch Valkyrie Prince P.E.K.K.A The Log Magic Archer
Valkyrie Witch P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Magic Archer
The Log Magic Archer
Valkyrie Prince The Log
Valkyrie The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Prince
Valkyrie Prince The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
Prince The Log Magic Archer
Valkyrie Witch The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
The Log
The Log Valkyrie Witch Magic Archer
Witch
The Log Witch Magic Archer
Witch Prince The Log Magic Archer
The Log Magic Archer
Witch Magic Archer
Witch
The Log Magic Archer
Magic Archer
P.E.K.K.A Prince
The Log Magic Archer
Witch Prince Magic Archer
Witch Magic Archer
The Log
Valkyrie Prince Magic Archer
The Log Magic Archer
Prince P.E.K.K.A
Witch The Log Magic Archer
Witch Magic Archer
Witch Prince The Log Magic Archer
Prince P.E.K.K.A

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